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will2have

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Lieu : États-UnisMembre depuis : 11 févr. 2005

Toutes les évaluations (110)

medadyi0 (746)- Évaluation laissée par l'acheteur.
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Hope to deal with you again. Thank you.
lucky_926- Évaluation laissée par l'acheteur.
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Thank you for your support. Look forward to your next visit.
snapswivel (6845)- Évaluation laissée par l'acheteur.
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Thank you for an easy, pleasant transaction. Excellent buyer. A++++++.
reddingfasteners (116969)- Évaluation laissée par l'acheteur.
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Quick response and fast payment. Perfect! THANKS!!
sunstore-in (20642)- Évaluation laissée par l'acheteur.
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Thanks for shopping with us. Excellent buyer.A+++++
sunstore-in (20642)- Évaluation laissée par l'acheteur.
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Thanks for shopping with us. Excellent buyer.A+++++
Avis (1)
24 mars 2013
A very fun game you should play, does not live up to the original.
I bought this game because I really like the x com franchise. The first one I played was x com interceptor, which is a space dog fighter game. Then I went back and played the older x com gamesX com has been a pretty fun game. What was good about this game: For the most part it was pretty faithful to the original and had some improvements. For example, it gives a hint at where the aliens are hiding on the map so you don't spend an hour looking for them. The original was pretty annoying when a single alien would hide somewhere and it would take you forever to find that one stupid sectoid. The animations are a nice touch. I really like being able to change the appearance of my soldiers. I also really enjoy the different soldier types and how you get to choose special abilities for their type as the level. What was bad: It felt like a lot of your managerial control was taken away in this title vs. the original. For example, you can't build more bases beyond your first one. You can't have more than one skyranger. You can't do anything with your base when the skyranger is away. In the original there might be mulitple alien craft and crash sites all at the same time, and you have to manage all of them at once. In the original, while your craft are out, you can continue working on your base. This dynamic is sorely missing from this game. One thing I really hate is that you can't sell the stuff you manufacture for a profit. This was an awesome feature of the original game that I really enjoyed. They have a pale shadow of this system with requests for items that occasionally pop up randomly. But I want to control when I sell stuff, not the game. There aren't any consumable items. Even items that should be consumable, like med kits, are perpetually around. There is infinite ammunition and you never have to build it. This breaks the immersion for me. I would much rather have consumable items that I have to manage and constantly build tied in with selling my manufactured goods than what they did here. In this game, there is basically only one thing on your plate at any given time so the game basically walks you through what to do in a linear fashion. This hand holding approach to game design is an unfortunate trend in modern games that isn't unique to this franchise. For this reason I would say that the original is a more immersive experience despite its archaic graphics. And this isn't nostalgia talking, I first played the original xcom in 2007 on dosbox. It felt like there was an actual world outside of your operation, whereas this games seems to unnaturally center around you. To some extent it is unfair to compare this to the original game. If you pretend the original doesn't exist, then this game stand up very well on its own. It is a very fun experience. Expect to have fun with this, but don't expect it to be better than the original.