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Lieu : États-UnisMembre depuis : 03 févr. 2002

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trd91977 (56)- Évaluation laissée par l'acheteur.
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Hope to deal with you again. Thank you.
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Wonderful Buyer, very fast payment.
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works great, thanks
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Awesome seller!
Avis (11)
20 févr. 2009
Mega Man X3 (PAL Saturn Port)
MEGA MAN X3's original format was on the Super NES/SFC, being released in 1995 in the US and Japan and in the summer of 1996 in Europe. However, in Japan the decision was made to port the game over to the PlayStation and Sega Saturn in the Spring of 1996, and Virgin Interactive decided to pick up a license to port the game to the PS1 and Saturn in Europe and release the game on April 26, 1996 in limited quantities. The gameplay of the Saturn and PS1 versions are essentially identical to the SNES version of the game. However, you are playing with a different controller, and the Saturn controller seems a bit more awkward at times unless certain button reconfigurations are used. In order to maximize the PS1 and Saturn's graphical processing, the game's screen is letter-boxed from the side (left and right sides of the screen), with various background fillers used to make it blend in with the game (i.e. trees are used on the side of the screen when in Neon Tiger's stage). This is okay, but one would think that Virgin and Capcom could have come up with a better use of the systems' graphical capacities. Where the game truly shines is in two areas: music and anime-style cutscenes. The music in the 32-bit version is fully-orchestrated thanks to Kinuyo Yamashita, Toshihiko Horiyama, Shusaku Uchiyama, Yoshino Aoki, and Makoto Tomozawa. Their work builds off of the 16-bit tunes in the SNES version, but gives them a techno-rock sound that is very memorable. In the CD-ROM version, the game features a fully-animated introduction, animated cutscenes to tell the story, animated intros for all of the Maverick stages, and an animated ending of the game that gives some tidbits of X and Zero's backstories (it shows Dr. Cain opening the capsule and X's training under Zero and Sigma). While the Japanese PlayStation and Saturn versions, along with the U.S. PC release, are quite easy to come by, the PAL Saturn version is very rare, having been released in limited quantities. Unfortunately, however, some "unofficial" copies of the game exist out there and look very similar to the official product, so don't be fooled! As such, an unopened copy of the PAL Saturn version may sell upwards of $100.00 USD (as of late-February 2009), but a used copy should not sell for more than approximately $75.00 USD. If you already have Mega Man X3 for the SNES and just want to see the cutscenes, it would probably be best to pick up the Japanese version since there is no talking in the cutscenes. However, if you truly feel as if you must own the English-language version, then be prepared to shell-out a decent amount of money for it.
1 personnes sur 1 ont jugé cet avis utile.
06 déc. 2006
A virtual repeat of "The Adventures of Lolo..."
US RELEASE DATE: 4/20/1990 JAPANESE RELEASE: "The Adventures of Lolo," 12/26/1990 EUROPEAN RELEASE DATE: 1991 "The Adventures of Lolo 2" essentially picks up where "The Adventures of Lolo" (Western release) left off. Here's the story according to the English manual: "Our heroic pair are at it again! On their return from the Haunted Castle (successfully defeated in the original Adventures of Lolo) our Hero and Heroine were confronted by the real power of the land - the King of Eggerland himself. Swooping down on our victorious couple, the King thundered, "The Labyrinth was only a preliminary test - the real battle starts now! If you can make it through my Tower and my Castle, I will set your people free. But just to make sure there are no tricks - this little one comes with me!" And with that he grabbed Lala and spirited her away to his Castle in the clouds. But, fortunately, Lala was able to analyze each of the mazes as she was taken to the Tower, and left clues in the Jewel Boxes in each room. Each Jewel that Lolo collects contains a bit of information that will help him in the next room. With your help, they will work together to free their people from the clutches of the King." The game uses more or less the same game engine that "The Adventures of Lolo" does while improving the graphics slightly. Of course, Hal Labs introduces new puzzles to the mix (many of which are present in previous Japanese releases), and the learning curve of "The Adventures of Lolo" is intact (the game gets progressively harder as players progress from Floor to Floor). Is there anything new introduced? As far as the Western releases are concerned, the idea of "Warp Holes" are added to the game, whereby players can "blast away" enemies, place objects where they used to be, and have them reappear in new locations. However, this really is not a new concept as it was used in Japanese games, such as "Eggerland- Revival of the Labyrinth." In the end, "The Adventures of Lolo 2" is an enjoyable game, providing the player with 54 new stages (9 Floors with 5 maps each, a Castle with 5 maps, and 4 "Pro" stages). Like "The Adventures of Lolo 3," the game is not as challenging as its Japanese counterpart, but it is still fun to play. As such, I give it an "average" score. While I still enjoy it very much, it does not have nearly as much to offer in terms of originality as the its sequel.
1 personnes sur 1 ont jugé cet avis utile.
06 déc. 2006
Not much of a "Quest"...
US RELEASE DATE: October 5, 1992 EUROPEAN RELEASE DATE: "Mystic Quest Legend," 1993 JAPANESE RELEASE DATE: "Final Fantasy USA: Mystic Quest," September 10, 1993 Story (From Wikipedia): "The fictional events of Final Fantasy Mystic Quest take place on a single continent of an unnamed world, which is divided into four distinct regions: Foresta, Aquaria, Fireburg, and Windia. The welfare of each region is determined by the state of one of four shining crystals: earth, water, fire, and wind, respectively. For centuries the Focus Tower had stood at the heart of the world. It had been a center for trade and knowledge, and the world's people met there to peacefully settle their differences. But on one warm summer day, powerful monsters stormed the Tower, stole the four crystals, and then took off with the magical coins that kept the Tower's doors unlocked. The monsters began consuming the power of the crystals; they grew in strength while the world, conversely, began to decay. An old prophecy tells that at the time the "vile four" steal the power and divide the world behind four doors, a knight will appear to vanquish the darkness. A fifth crystal, the Crystal of Light, ventures out in search of the prophecy's knight." Essentially, Square set out to make a game for the "Western" nations that would be a simple RPG. One must realize that in 1992 the RPG market had not exploded to the level that it had by the time of the release of "Final Fantasy VII" (1997). Thus, Square wanted to make an RPG that was approachable by gamers of all skill levels. The question is: did they achieve their goal? The game is set up so that there is essentially no overworld. Players travel from location to location via set paths and, between locations, come across "Battlefields" (that have up to 10 monster fights), where they can accumulate experience. Players can never have more than 2 people in their party (themselves and one other member) and they never can buy new equipment (they only receive "upgrades" as they go along. Spells essentially work like they do in "Final Fantasy" and "Final Fantasy II" where they can be used a set number of times before being depleted. Finally, players can see their opponents while in dungeons, but unlike games such as "Lufia and the Fortress of Doom" and "Lufia II: Rise of the Sinistrals," these monsters are stationary and do not move. In the end, this provides for a game that, in my opinion, is too simplistic (even for those who are not hard-core RPG fans). If you are a collector who wants to own all of the games in the "Final Fantasy"/"Mana" series, this is definitely one to pick up. However, if you are looking for an excellent RPG to pick up and play, this may not be the one for you...I give it a 3/5, or an "average" score.
2 personnes sur 2 ont jugé cet avis utile.