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Développer des jeux 2D avec Unity : programmation de jeux indépendante avec C#, Paperb...

51,94 $US
Environ69,99 $C
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Lieu : Jessup, Maryland, États-Unis
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Livraison prévue entre le mer. 2 oct. et le lun. 7 oct. à 43230
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Caractéristiques de l'objet

État
Entièrement neuf: Un livre neuf, non lu, non utilisé et en parfait état, sans aucune page manquante ...
Book Title
Developing 2D Games with Unity : Independent Game Programming wit
ISBN
9781484237717
Subject Area
Computers
Publication Name
Developing 2D Games with Unity : Independent Game Programming with C#
Publisher
Apress L. P.
Item Length
9.3 in
Subject
Programming / Games, Operating Systems / Apple (Mac OS & iOS), Programming / Macintosh
Publication Year
2018
Type
Textbook
Format
Trade Paperback
Language
English
Author
Jared Halpern
Item Weight
22 Oz
Item Width
6.1 in
Number of Pages
Xxii, 383 Pages

À propos de ce produit

Product Identifiers

Publisher
Apress L. P.
ISBN-10
1484237714
ISBN-13
9781484237717
eBay Product ID (ePID)
13038373271

Product Key Features

Number of Pages
Xxii, 383 Pages
Publication Name
Developing 2D Games with Unity : Independent Game Programming with C#
Language
English
Publication Year
2018
Subject
Programming / Games, Operating Systems / Apple (Mac OS & iOS), Programming / Macintosh
Type
Textbook
Subject Area
Computers
Author
Jared Halpern
Format
Trade Paperback

Dimensions

Item Weight
22 Oz
Item Length
9.3 in
Item Width
6.1 in

Additional Product Features

Number of Volumes
1 vol.
Illustrated
Yes
Table Of Content
Chapter 1. Gaming Past and Present.- Chapter 2. Introduction to Unity.- Chapter 3. Foundations.- Chapter 4. World Building .- Chapter 5. Building Out the Gameplay.- Chapter 6. Beyond the Basics.- Chapter 7. Polish, Polish, Polish .- Chapter 8. Where to go next.
Synopsis
Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity's ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing2D games in Unity, using the very latest tools in Unity's updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you've always dreamed about. Developing 2D Games with Unity can show you the way. What You'll Learn Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature. Build a working 2D RPG-style game as you learn. Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs. Take advantage of the streamlined 2D workflow provided by the Unity environment. Deploy games to desktop Who This Book Is For Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio., Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity's ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity's updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you've always dreamed about. Developing 2D Games with Unity can show you the way. What You'll Learn Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature. Build a working 2D RPG-style game as you learn. Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs. Take advantage of the streamlined 2D workflow provided by the Unity environment. Deploy games to desktop Who This Book Is For Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.
LC Classification Number
QA76.76.C672

Description de l'objet du vendeur

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Évaluations détaillées du vendeur

Moyenne au cours des 12 derniers mois
Qualité de la description
4.9
Justesse des frais d'expédition
5.0
Rapidité de l'expédition
4.9
Communication
4.8

Évaluations comme vendeur (353 641)

  • i***y (712)- Évaluation laissée par l'acheteur.
    Six derniers mois
    Achat vérifié
    2 volumes of Pogo comic strips, new and in perfect condition. Price was good, but shipping cost ($30 for two books) seems like a lot for how long it took to get delivered (23 days from Illinois to Spain). Also, seller communication was not great. First two times I wrote, their response did not address question. Third response explained at length about the private courier service they use and how it should take 1-10 business days to deliver. Maybe they should consider a different courier service.
  • o***l (313)- Évaluation laissée par l'acheteur.
    Dernière année
    Achat vérifié
    The item was described to a Tee. Very good communication. Shipping was just a little slow. The box the set of books comes in was damaged (bent corners) due to packaging. Not a deal breaker because the grand kids will not store in that box; might be if it were to be given as a present. The three books in the box arrived in prefect shape. I WOULD purchase from greatbookprices1 again in the future. Thanks
  • r***_ (108)- Évaluation laissée par l'acheteur.
    Dernier mois
    Achat vérifié
    *Same as the other review* Purchased two box sets from this seller with one being advertised as "like new" but was delivered as if it was actually new. Shipping time was a little slow, takes about 10 days to ship out and it takes a while to get through the system. But the packing was great and I'm still overall happy with my purchase.

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