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Caractéristiques de l'objet

État
Comme neuf
Un livre qui a l’air neuf mais qui a été lu. La couverture ne présente pas d’usure et la jaquette est incluse (dans le cas des livres reliés). Il n'y a aucune page manquante ou endommagée, aucun pli, aucune déchirure, aucun passage surligné ou souligné et aucune inscription en marge. Il est possible que le contreplat porte d'infimes marques d'identification. Le livre présente des traces d'usure infimes. Afficher toutes les définitions d'état(s'ouvre dans une nouvelle fenêtre ou un nouvel onglet)
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“Book is in Like New / near Mint Condition. Will include dust jacket if it originally came with ...
ISBN-10
1138747149
Book Title
Working with Video Gamers and Games in Therapy
ISBN
9781138747142
Subject Area
Games & Activities, Psychology
Publication Name
Working with Video Gamers and Games in Therapy : a Clinician's Guide
Item Length
9.1 in
Publisher
Routledge
Subject
Psychotherapy / General, Psychotherapy / Child & Adolescent, Mental Health, Video & Electronic
Publication Year
2018
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
0.5 in
Author
Anthony M. Bean
Item Width
6 in
Item Weight
10.4 Oz
Number of Pages
198 Pages

À propos de ce produit

Product Information

Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health. Chapters examine the factors that compel individual gamers to select and identify with particular games and characters, as well as the different play styles, genres, and archetypes common in video games. For clinicians looking to understand their clients' relationships with video games or to use games as a therapeutic resource in their own practice, this is a thoughtful, comprehensive, and timely resource.

Product Identifiers

Publisher
Routledge
ISBN-10
1138747149
ISBN-13
9781138747142
eBay Product ID (ePID)
242564155

Product Key Features

Author
Anthony M. Bean
Publication Name
Working with Video Gamers and Games in Therapy : a Clinician's Guide
Format
Trade Paperback
Language
English
Subject
Psychotherapy / General, Psychotherapy / Child & Adolescent, Mental Health, Video & Electronic
Publication Year
2018
Type
Textbook
Subject Area
Games & Activities, Psychology
Number of Pages
198 Pages

Dimensions

Item Length
9.1 in
Item Height
0.5 in
Item Width
6 in
Item Weight
10.4 Oz

Additional Product Features

LCCN
2017-060637
Lc Classification Number
Gv1469.34.P79b43
Reviews
"Maligned and misunderstood for decades, video games have needed a data-based book stripped of moral advocacy. They finally find it in Anthony Bean's Working with Video Gamers and Games in Therapy . This book is essential reading for anyone who works with kids or young adults, and it provides excellent resources for how to integrate video games into therapeutic environments." --Christopher Ferguson, PhD, professor of psychology at Stetson University and coauthor of Moral Combat: Why the War on Violent Video Games is Wrong "Dr. Bean's work offers a refreshing creative, scholarly, and applied contribution to exploring how the gaming experience, like all other human endeavors, reflects multiple dimensions of human development as well as emotional or relational life. The book offers insights for many audiences -- for scholars, seeking to understand the impact of interactive technologies; for clinicians, working with today's kids and adults; and for parents, who are bombarded with confusing and pathologizing messages about gaming." --Oksana Yakushko, PhD, chair of the clinical psychology program at the Pacifica Graduate Institute "A groundbreaking and important book for clinicians who want to harness the pixelated power of video games in their therapy." --Patrick M. Markey, PhD, professor of psychology at Villanova University and coauthor of Moral Combat: Why the War on Violent Video Games Is Wrong, "Maligned and misunderstood for decades, video games have needed a data-based book stripped of moral advocacy. They finally find it in Anthony Bean's Working with Video Gamers and Games in Therapy . This book is essential reading for anyone who works with kids or young adults, and it provides excellent resources for how to integrate video games into therapeutic environments." --Christopher Ferguson, PhD, professor of psychology at Stetson University and coauthor of Moral Combat: Why the War on Violent Video Games is Wrong "Dr. Bean's work offers a refreshing creative, scholarly, and applied contribution to exploring how the gaming experience, like all other human endeavors, reflects multiple dimensions of human development as well as emotional or relational life. The book offers insights for many audiences -- for scholars, seeking to understand the impact of interactive technologies; for clinicians, working with today's kids and adults, most of whom do play; and for parents, who are bombarded with confusing and pathologizing messages about gaming." --Oksana Yakushko, PhD, chair of the clinical psychology program at the Pacifica Graduate Institute "A groundbreaking and important book for clinicians who want to harness the pixelated power of video games in their therapy." --Patrick M. Markey, PhD, professor of psychology at Villanova University and coauthor of Moral Combat: Why the War on Violent Video Games Is Wrong
Table of Content
1. Introduction 2. What Are Video Games? 3. Video Game Genres 4. Video Games, Relationships, and Online Interpersonal Communication 5. Society and Video Games 6. Archetypes 7. Video Game Archetypes 8. The Importance of Play and Imagination 9. Understanding Video Gaming as Immersive 10. Working Therapeutically with Video Gamers 11. For the Families! Guiding Ideas and Resources for Therapists and Families
Copyright Date
2018
Target Audience
College Audience
Illustrated
Yes

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