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Christopher A. Paul Optimizing Play (Livre de poche)

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Numéro de l'objet eBay :315354383310
Dernière mise à jour : juin 13, 2024 10:00:15 HAEAfficher toutes les modificationsAfficher toutes les modifications

Caractéristiques de l'objet

État
Entièrement neuf: Un livre neuf, non lu, non utilisé et en parfait état, sans aucune page manquante ...
Book Title
Optimizing Play : Why Theorycrafting Breaks Games and How to Fix It
Publication Name
Optimizing Play
Title
Optimizing Play
Subtitle
Why Theorycrafting Breaks Games and How to Fix It
EAN
9780262547789
ISBN
9780262547789
Publisher
MIT Press
Format
Trade Paperback
Release Year
2024
Release Date
14/05/2024
Language
English
Country/Region of Manufacture
US
Item Height
0.5 in
Item Length
8.9 in
Author
Christopher A. Paul
Genre
Mathematics, Sports & Recreation, Social Science, Games & Activities
Publication Year
2024
Topic
Popular Culture, General, Video & Electronic, Optimization
Item Weight
8.7 Oz
Item Width
6.1 in
Number of Pages
200 Pages

À propos de ce produit

Product Identifiers

Publisher
MIT Press
ISBN-10
0262547783
ISBN-13
9780262547789
eBay Product ID (ePID)
25061233262

Product Key Features

Book Title
Optimizing Play : Why Theorycrafting Breaks Games and How to Fix It
Number of Pages
200 Pages
Language
English
Publication Year
2024
Topic
Popular Culture, General, Video & Electronic, Optimization
Genre
Mathematics, Sports & Recreation, Social Science, Games & Activities
Author
Christopher A. Paul
Format
Trade Paperback

Dimensions

Item Height
0.5 in
Item Weight
8.7 Oz
Item Length
8.9 in
Item Width
6.1 in

Additional Product Features

Intended Audience
Trade
LCCN
2023-013081
Dewey Edition
23/eng/20230515
Dewey Decimal
794.8/3
Table Of Content
Acknowledgments ix Introduction: Optimization and Common Pool Resource Problems 1 1 The Role of Optimization in Video Games 23 2 Overwatch 37 3 Baseball as the Tic-Tac-Toe of Sports 53 4 Less Solved Sports 71 5 EA SPORTS FC and NBA 2K 93 6 Clash Royale 117 Conclusion: Don't Drain the Pool for the Rest of Us 131 Notes 143 Bibliography 167 Index 185
Synopsis
An unexpected take on how games work, what the stakes are for them, and how game designers can avoid the traps of optimization. The process of optimization in games seems like a good thing--who wouldn't want to find the most efficient way to play and win? As Christopher Paul argues in Optimizing Play , however, optimization can sometimes risk a tragedy of the commons, where actions that are good for individuals jeopardize the overall state of the game for everyone else. As he explains, players inadvertently limit play as they theorycraft, seeking optimal choices. The process of developing a meta, or the most effective tactic available, structures decision making, causing play to stagnate. A "stale" meta then creates a perception that a game is solved and may lead players to turn away from the game. Drawing on insights from game studies, rhetoric, the history of science, ecology, and game theory literature, Paul explores the problem of optimization in a range of video games, including Overwatch , FIFA / EA Sports FC , NBA 2K , Clash Royale , World of Warcraft , and League of Legends . He also pulls extensively from data analytics in sports, where the problem has progressed further and is even more intractable than it is in video games, given the money sports teams invest to find an edge. Finally, Paul offers concrete and specific suggestions for how games can be developed to avoid the trap set by optimization run amok., An unexpected take on how games work, what the stakes are for them, and how game designers can avoid the traps of optimization. The process of optimization in games seems like a good thing-who wouldn't want to find the most efficient way to play and win? As Christopher Paul argues in Optimizing Play , however, optimization can sometimes risk a tragedy of the commons, where actions that are good for individuals jeopardize the overall state of the game for everyone else. As he explains, players inadvertently limit play as they theorycraft, seeking optimal choices. The process of developing a meta, or the most effective tactic available, structures decision making, causing play to stagnate. A "stale" meta then creates a perception that a game is solved and may lead players to turn away from the game. Drawing on insights from game studies, rhetoric, the history of science, ecology, and game theory literature, Paul explores the problem of optimization in a range of video games, including Overwatch , FIFA / EA Sports FC , NBA 2K , Clash Royale , World of Warcraft , and League of Legends . He also pulls extensively from data analytics in sports, where the problem has progressed further and is even more intractable than it is in video games, given the money sports teams invest to find an edge. Finally, Paul offers concrete and specific suggestions for how games can be developed to avoid the trap set by optimization run amok.
LC Classification Number
GV1469.3.P383 2024
ebay_catalog_id
4

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