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A Survey of Computational Physics: Introductory, Landau, Páez, Bord HB+=

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Caractéristiques de l'objet

État
Entièrement neuf: Un livre neuf, non lu, non utilisé et en parfait état, sans aucune page manquante ...
PublishedOn
2008-07-21
ISBN
9780691131375
EAN
9780691131375
Item Length
10.6in
Publisher
Princeton University Press
Publication Year
2008
Type
Textbook
Format
Hardcover
Language
English
Item Height
1.7in
Author
José Páez, Rubin Landau, Cristian C. Bordeianu
Genre
Computers, Science
Topic
Mathematical & Statistical Software, Computer Science, Physics / Mathematical & Computational, Physics / General
Item Width
7in
Item Weight
55.1 Oz
Number of Pages
688 Pages

À propos de ce produit

Product Information

Computational physics is a rapidly growing subfield of computational science, in large part because computers can solve previously intractable problems or simulate natural processes that do not have analytic solutions. The next step beyond Landau's First Course in Scientific Computing and a follow-up to Landau and P ez's Computational Physics , this text presents a broad survey of key topics in computational physics for advanced undergraduates and beginning graduate students, including new discussions of visualization tools, wavelet analysis, molecular dynamics, and computational fluid dynamics. By treating science, applied mathematics, and computer science together, the book reveals how this knowledge base can be applied to a wider range of real-world problems than computational physics texts normally address. Designed for a one- or two-semester course, A Survey of Computational Physics will also interest anyone who wants a reference on or practical experience in the basics of computational physics. The text includes a CD-ROM with supplementary materials, including Java, Fortran, and C programs; animations; visualizations; color figures; interactive Java applets; codes for MPI, PVM, and OpenDX; and a PVM tutorial. Accessible to advanced undergraduates Real-world problem-solving approach Java codes and applets integrated with text Accompanying CD-ROM contains codes, applets, animations, and visualization files Companion Web site includes videos of lectures

Product Identifiers

Publisher
Princeton University Press
ISBN-10
0691131376
ISBN-13
9780691131375
eBay Product ID (ePID)
63856725

Product Key Features

Author
José Páez, Rubin Landau, Cristian C. Bordeianu
Format
Hardcover
Language
English
Topic
Mathematical & Statistical Software, Computer Science, Physics / Mathematical & Computational, Physics / General
Publication Year
2008
Type
Textbook
Genre
Computers, Science
Number of Pages
688 Pages

Dimensions

Item Length
10.6in
Item Height
1.7in
Item Width
7in
Item Weight
55.1 Oz

Additional Product Features

Lc Classification Number
Qc52.L36 2008
Reviews
"Landau and Piez, authors of Computational Physics, have teamed up with Bordeianu to create an expanded work on introductory computational physics. Even more comprehensive than the first book, this volume contains up-to-date treatments of many new topics at the forefront of the field. . . . This volume offers everything needed for a graduate or undergraduate computational physics course."-- K.D. Fisher, Choice, Rubin H. Landau, Winner of the 2008 Undergraduate Computational Engineering and Sciences Awards, The Krell Institute, Landau and Piez, authors of Computational Physics, have teamed up with Bordeianu to create an expanded work on introductory computational physics. Even more comprehensive than the first book, this volume contains up-to-date treatments of many new topics at the forefront of the field. . . . This volume offers everything needed for a graduate or undergraduate computational physics course. ---K.D. Fisher, Choice, "Landau and Piez, authors of Computational Physics, have teamed up with Bordeianu to create an expanded work on introductory computational physics. Even more comprehensive than the first book, this volume contains up-to-date treatments of many new topics at the forefront of the field. . . . This volume offers everything needed for a graduate or undergraduate computational physics course." --K.D. Fisher, Choice, "This book is a welcome addition to the existing literature on the subject. It is needed as much for its pedagogical approach to computational thinking as for its choice of topics in computational physics. Its use of Java as the main programming language brings it up to date with the skills that the new generation of students will bring to class." --Ali Eskandarian, George Washington University, Landau and Piez, authors of Computational Physics, have teamed up with Bordeianu to create an expanded work on introductory computational physics. Even more comprehensive than the first book, this volume contains up-to-date treatments of many new topics at the forefront of the field. . . . This volume offers everything needed for a graduate or undergraduate computational physics course., Landau and Piez, authors of Computational Physics, have teamed up with Bordeianu to create an expanded work on introductory computational physics. Even more comprehensive than the first book, this volume contains up-to-date treatments of many new topics at the forefront of the field. . . . This volume offers everything needed for a graduate or undergraduate computational physics course. -- K.D. Fisher, Choice, "In addition to being an excellent undergraduate textbook, A Survey of Computational Physics will be useful to scientists wanting a good reference on basic computational modeling methods." --John W. Mintmire, Oklahoma State University
Publication Name
Survey of Computational Physics : Introductory Computational Science
Table of Content
Preface xxiii CHAPTER 1: Computational Science Basics 1 1.1 Computational Physics and Science 1 1.2 How to Read and Use This Book 3 1.3 Making Computers Obey; Languages (Theory) 6 1.4 Programming Warmup 8 1.4.1 Structured Program Design 10 1.4.2 Shells, Editors, and Execution 11 1.4.3 Java I/O, Scanner Class with printf 12 1.4.4 I/O Redirection 12 1.4.5 Command-Line Input 13 1.4.6 I/O Exceptions: FileCatchThrow.java 14 1.4.7 Automatic Code Documentation 16 1.5 Computer Number Representations (Theory) 17 1.5.1 IEEE Floating-Point Numbers 18 1.5.2 Over/Underflows Exercises 24 1.5.3 Machine Precision (Model) 25 1.5.4 Determine Your Machine Precision 27 1.6 Problem: Summing Series 27 1.6.1 Numerical Summation (Method) 28 1.6.2 Implementation and Assessment 29 CHAPTER 2: Errors & Uncertainties in Computations 30 2.1 Types of Errors (Theory) 30 2.1.1 Model for Disaster: Subtractive Cancellation 32 2.1.2 Subtractive Cancellation Exercises 33 2.1.3 Round-off Error in a Single Step 34 2.1.4 Round-off Error Accumulation After Many Steps 35 2.2 Errors in Spherical Bessel Functions (Problem) 36 2.2.1 Numerical Recursion Relations (Method) 36 2.2.2 Implementation and Assessment: Recursion Relations 38 2.3 Experimental Error Investigation (Problem) 39 2.3.1 Error Assessment 43 CHAPTER 3: Visualization Tools 45 3.1 Data Visualization 45 3.2 PtPlot: 2-D Graphs Within Java 46 3.3 Grace/ACE: Superb 2-D Graphs for Unix/Linux 51 3.3.1 Grace Basics 51 3.4 Gnuplot: Reliable 2-D and 3-D Plots 56 3.4.1 Gnuplot Input Data Format 58 3.4.2 Printing Plots 59 3.4.3 Gnuplot Surface (3-D) Plots 60 3.4.4 Gnuplot Vector Fields 62 3.4.5 Animations from a Plotting Program (Gnuplot) 64 3.5 OpenDX for Dicing and Slicing 65 3.6 Texturing and 3-D Imaging 65 CHAPTER 4: Object-Oriented Programs: Impedance & Batons 67 4.1 Unit I. Basic Objects: Complex Impedance 67 4.2 Complex Numbers (Math) 67 4.3 Resistance Becomes Impedance (Theory) 70 4.4 Abstract Data Structures, Objects (CS) 70 4.4.1 Object Declaration and Construction 72 4.4.2 Implementation in Java 73 4.4.3 Static and Nonstatic Methods 76 4.4.4 Nonstatic Methods 77 4.5 Complex Currents (Solution) 79 4.6 OOP Worked Examples 80 4.6.1 OOP Beats 80 4.6.2 OOP Planet 82 4.7 Unit II. Advanced Objects: Baton Projectiles 85 4.8 Trajectory of a Thrown Baton (Problem) 86 4.8.1 Combined Translation and Rotation (Theory) 86 4.9 OOP Design Concepts (CS) 89 4.9.1 Including Multiple Classes 90 4.9.2 Ball and Path Class Implementation 92 4.9.3 Composition, Objects Within Objects 93 4.9.4 Baton Class Implementation 94 4.9.5 Composition Exercise 95 4.9.6 Calculating the Baton's Energy (Extension) 96 4.9.7 Examples of Inheritance and Object Hierarchies 98 4.9.8 Baton with a Lead Weight (Application) 99 4.9.9 Encapsulation to Protect Classes 100 4.9.10 Encapsulation Exercise 101 4.9.11 Complex Object Interface (Extension) 102 4.9.12 Polymorphism, Variable Multityping 104 4.10 Supplementary Exercises 105 4.11 OOP Example: Superposition of Motions 105 4.12 Newton's Laws of Motion (Theory) 106 4.13 OOP Class Structure (Method) 106 4.14 Java Implementation 107 CHAPTER 5: Monte Carlo Simulations (Nonthermal) 109 5.1 Unit I. Deterministic Randomness 109 5.2 Random Sequences (Theory) 109 5.2.1 Random-Number Generation (Algorithm) 110 5.2.2 Implementation: Random Sequence 113 5.2.3 Assessing Randomness and Uniformity 114 5.3 Unit II. Monte Carlo Applications 116 5.4 A Random Walk (Problem) 116 5.4.1 Random-Walk Simulation 116 5.4.2 Implementation: Random Walk 117 5.5 Radioactive Decay (Problem) 119 5.5.1 Discrete Decay (Model) 119 5.5.2 Continuous Decay (Model) 120 5.5.3 Decay Simulation 121 5.6 Decay Implementation and
Copyright Date
2008
Target Audience
College Audience
Lccn
2007-061029
Dewey Decimal
530.0285
Dewey Edition
22
Illustrated
Yes

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