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Jeu PC Star Wars Force Commander - Neuf magasin de détail américain grande boîte édition scellée

État :
Entièrement neuf
Prix :
98,79 $US
Environ135,37 $C
Expédition :
6,50 $US (environ 8,91 $C) Expédition standard. En savoir plussur l'expédition
Lieu : Rochester, New York, États-Unis
Livraison :
Livraison prévue entre le lun. 24 juin et le jeu. 27 juin à 43230
Le délai de livraison est estimé en utilisant notre méthode exclusive, basée sur la proximité de l'acheteur du lieu où se trouve l'objet, le service d'expédition sélectionné, l'historique d'expédition du vendeur et d'autres facteurs. Les délais de livraison peuvent varier, particulièrement lors de périodes achalandées.
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Informations sur le vendeur

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Numéro de l'objet eBay :295866413507
Dernière mise à jour : janv. 08, 2024 02:15:44 HNEAfficher toutes les modificationsAfficher toutes les modifications

Caractéristiques de l'objet

État
Entièrement neuf: Un objet n'ayant jamais été ouvert et dont le sceau du fabricant n'a pas été ...
UPC
0023272852429
Platform
PC
Rating
T-Teen
Publisher
LucasArts
Genre
Strategy
Game Name
Star Wars: Force Commander -- Lucasarts Archive Series

À propos de ce produit

Product Information

With the popularity of the Command & Conquer and WarCraft series (based on sales) and the attendance records at the Star Wars movies attesting to their special drawing power, why not combine the two? At first glance, LucasArts is doing just that with Star Wars: Force Commander.<br><br>On the surface, Star Wars: Force Commander is similar to the standard real-time strategy (RTS) genre but is actually closer to the style of SSI's Panzer General series. Unlike the standard RTS game, there's no harvesting of minerals or generating stockpiles of raw materials. Instead, by destroying enemy units, capturing important points and completing mission goals, you receive Command Points. These points can be exchanged for new units and structures, as well as repairing those damaged in battle.<br><br>In terms of gameplay, Star Wars: Force Commander offers some significant differences from traditional real-time strategy games. Instead of building huge bases to protect, the Rebels can only build six different structures, four of which are defensive in nature. The game's major focus is strategy -- your units versus enemy units. A strong base is necessary, however, as the structure allows you to bring in additional units, yet the bulk of time is spent scouting the countryside and engaging in battle.<br><br>Another notable feature is the use of a battlefield camera. Rather than giving you a standard overhead view of the battle, you can pan the camera around and get any view you wish, thus allowing some unique perspectives on the carnage.<br><br>During the course of the game, you'll take the side of both the Empire and the Rebellion. You start as a low-ranking Imperial officer who is beginning his training in commanding troops. During your training mission, an escape pod launched from a Rebel ship crash-lands near your training site. You are sent into action and discover the pod is carrying the plans for the Death Star.<br><br>As you play through the scenarios, particularly those on the Imperial side, you will follow the plotlines of the Star Wars trilogy. From Tatooine, you'll eventually wind up on Yavin, Hoth and Endor. As the missions progress, you will eventually learn of the darker side of the Imperial military machine and for reasons not divulged here, switch to the Rebellion's side.<br><br>Star Wars: Force Commander offers 24 missions, with a slightly larger number of Imperial than Rebel missions. While the two sides are relatively evenly matched, the Empire has particular advantages. Their turrets, for instance, can be automated, leaving the troops free to cause damage. The Empire also has more units from which to choose and a larger inventory of buildings.<br><br>This doesn't mean the Rebels are a poor match for the Imperial military machine. On the contrary, the Rebel side features special units, including an infantry unit that can be used to capture Imperial vehicles and turn them against their former masters. While stealing a simple AT-PT (All-Terrain Personal Transport) isn't much, nabbing a giant AT-AT walker (All-Terrain Armored Transport) can turn the tide of battle swiftly in your favor. In addition, the Rebel vehicles are all shielded, making them harder to destroy and more capable of returning to battle quickly.<br><br>The real benefit to the player is the way reinforcements are provided. Rather than building them, you simply order them. Each general type of unit has a particular shuttle it uses in order to bring new units into battle and each side has only one of each. You can carry multiple units at one time but the specific number of units you can transport will depend on their type. For example, the same shuttle that can ferry down six AT-STs can only bring down two AT-ATs at a time and the shuttle is only available every minute or so. Thus, while you can build up some huge forces, it will take some time and patience.<br><br>Star Wars: Force Commander also prevents you from overloading the battlefield. If you have m

Product Identifiers

Publisher
LucasArts
UPC
0023272852429
eBay Product ID (ePID)
112046836

Product Key Features

Rating
T-Teen
Genre
Strategy
Platform
PC
Game Name
Star Wars: Force Commander -- Lucasarts Archive Series

Additional Product Features

Release Year
2001
Number of Players
1-4
Country/Region of Manufacture
USA
Control Elements
Mouse, Keyboard
LeafCats
139973

Description de l'objet du vendeur

Retro Entertainment Collectibles

Retro Entertainment Collectibles

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Communication
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