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Dynasty Warriors 5: Empires (Xbox 360) Testé

État :
Acceptable
Discs may have many scratches, writing or marks but are in full working order. This does not cover ... En savoir plussur l'état
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Lieu : Montreal, QC, Canada
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Livraison prévue entre le mar. 4 juin et le lun. 10 juin à 43230
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Numéro de l'objet eBay :285736885612

Caractéristiques de l'objet

État
Acceptable
Un objet présentant des traces d'usure apparentes et importantes, mais qui fonctionne. Le boîtier des cassettes VHS et des DVD peut être fissuré ou troué. Le manuel d'instructions et le boîtier des jeux vidéo peuvent ne pas être inclus. Afficher toutes les définitions d'état(s'ouvre dans une nouvelle fenêtre ou un nouvel onglet)
Remarques du vendeur
“Discs may have many scratches, writing or marks but are in full working order. This does not cover ...
Region Code
NTSC-U/C (US/Canada)
UPC
0040198001540
Platform
Microsoft Xbox 360
Rating
T-Teen
Video Game Series
Dynasty Warriors Series
Publisher
KOEI Corporation
Genre
Action & Adventure
Game Name
Dynasty Warriors 5: Empires

À propos de ce produit

Product Information

KOEI's action-oriented spin-off of its historical strategy game series, Romance of the Three Kingdoms, marks its first appearance on Xbox 360 with Dynasty Warriors 5: Empires. Players are once again charged with the task of building an empire by conquering 25 areas of ancient China through hands-on combat against armies under the command of legendary generals. Yet before players cut a swath through the opposing forces, they must first engage in a turn-based strategy phase. Here players decide which of the game's 75 policies to implement in the areas of diplomacy, product development, government, military, and more. <br><br>Each policy influences subsequent battles in specific ways, such as being able to fight with reinforcements or to cause an enemy officer to defect. On the battlefield, the action takes place from a third-person perspective as players initiate a variety of melee, projectile, and magic-based attacks to defeat as many individual units as possible to conquer the contested region. New to this installment is the ability to issue direct orders or general commands to officers, offering a greater level of strategic control during combat. Players can also team up with a friend for some cooperative action as well as learn more about the real-life battles depicted in the game with the encyclopedia option.

Product Identifiers

Publisher
KOEI Corporation
UPC
0040198001540, 5060073302277
eBay Product ID (ePID)
51996022

Product Key Features

Rating
T-Teen
Genre
Action & Adventure
Video Game Series
Dynasty Warriors Series
Platform
Microsoft Xbox 360
Game Name
Dynasty Warriors 5: Empires

Additional Product Features

Release Year
2006
Number of Players
1-2
Country/Region of Manufacture
Europe
Control Elements
Gamepad/Joystick
LeafCats
139973
ESRB Descriptor
Mild Language, Violence

Description de l'objet du vendeur

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Évaluations détaillées du vendeur

Moyenne au cours des 12 derniers mois

Qualité de la description
5.0
Justesse des frais d'expédition
4.8
Rapidité de l'expédition
5.0
Communication
5.0

Évaluations comme vendeur (2 042)

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Item has described and lightning fast shipping , thanks !
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Mint condition
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A++

Évaluations et avis sur le produit

3.6
33 évaluations du produit
  • 9 utilisateurs ont attribué une note de 5 étoiles sur 5
  • 11 utilisateurs ont attribué une note de 4 étoiles sur 5
  • 7 utilisateurs ont attribué une note de 3 étoiles sur 5
  • 4 utilisateurs ont attribué une note de 2 étoiles sur 5
  • 2 utilisateurs ont attribué une note de 1 étoiles sur 5

Good graphics

Compelling gameplay

Good value

Avis les plus pertinents

  • Re-unite China! Again...

    The latest addition to a long-running series, "Dynasty Warriors 5: Empires" offers little innovation and improvement over previous installments. The combat, which is an integral part of the gameplay, quickly loses it's charm due to repetition, brain-dead enemy AI, and a lack of variation between all 45+ officers. While the graphics are hardly 'next gen', with its bland environments and textures, many sprites are able to fill the screen at once without any noticeable drop in framerate (however, sprite pop-ins happen often). The sound is your usual DW fare (chinese rock/pop), with a few remixed tracks from previous installments. Some of these are actually catchy, while others feel out of place given the "warring-states" setting of the game. The game's real saving grace is Empire mode, where ...

  • Conquer & unite ancient China as a benevolent ruler or despotic emperor!

    This is an excellent game which places multiple & varied playing styles in the hands of the player. It contains a good balance of historicity, action & plot, making this strategy game stand out against other "beat 'em up" games. An interesting feature of this game is the ability to alter the course of the plot depending upon what choices you make during game play. Conquer ancient China & unite the divided land under your banner, either as a strong & benevolent ruler, or a despotic emperor. Choosing different characters will also affect the outcome of the game when you win. The multiplayer function is great & allows you to command your troops while working with another player to gain victory over hordes of enemy troops, or face off against your friends to see who will have the mastery on ...

  • Not for the impatient gamer.

    I thought this would be like the previous DW games but there are some differences to know before going in. Whether you consider it good or bad, there is a strategy aspect to the game which in my opinion slows the game progression down considerably. The biggest problem for me initially was accepting alliance requests from everyone then left to wonder why I couldn't invade a nearby area on the map. Most gamers just pop the game in an play but there are some things you just have to figure out. Stationing generals on the map, developing items, enemy officers retreat rather than being captured for use in your own army are just to name a few. I am 80% finished with the game (as far as achievements go) and I still have a section of the main menu (special) not available to me. The special ...

  • Deeper than it gets credit for, like board game RISK

    If you've played Dynasty Warriors 3 or 4, you know what to expect of the combat. However many slashes in a combo before pressing Y to make a special move. Block. Parry. Mosou. repeat. However, in the larger scheme of things, between battles, it plays a lot like the board game Risk. Remeber Risk? You must stratecigally position your generals in different territories, to take over the ones they're bordering. Only, the outcome of the battle is not determined by a roll of the dice, but the hack n' slash action battles. Your success in battle is determine by your skill in fighting, but moreso, how you strategically set yourself up before the battle. Your number of recruited soldiers and stat-building items that you had your peasants produce determine the difficulty of whether the defense ...

  • Everything you wanted improved from DWE4

    Koei has either listened to customer ideas or has magical precognition as to what people want. DWE5 is nearly the same game as its predecessor but has nearly every improvement you could desire. First and foremost, DWE5 is two-player. This improves its value at least 100%. That was my biggest gripe with the strategyaction game that preceeded it. Second, you can order your generals around, giving you a more strategic grip on the game. Furthurmore, you don't have to worry as much about other generals stealing your kills. Third, item generation is a manual process. I found that in the last game you'd have way too many items, causing the game to be rediculously easy. In DWE5 you must first capture a territory that can produce the item, then you must research the item, and finally you ...