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Caroline Pelletier Beyond Barbie and Mortal Kombat (Livre de poche) (IMPORTATION BRITANNIQUE)

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Caractéristiques de l'objet

État
Entièrement neuf: Un livre neuf, non lu, non utilisé et en parfait état, sans aucune page manquante ...
Book Title
Beyond Barbie and Mortal Kombat
Publication Name
Beyond Barbie and Mortal Kombat : New Perspectives on Gender and Gaming
Title
Beyond Barbie and Mortal Kombat
Subtitle
New Perspectives on Gender and Gaming
Author
Carrie Heeter
Contributor
Shannon Campe (Contributions by)
Format
Trade Paperback
ISBN-10
0262516063
EAN
9780262516068
ISBN
9780262516068
Publisher
MIT Press
Genre
Society & Culture
Topic
Computing & Internet
Release Year
2011
Release Date
25/02/2011
Language
English
Country/Region of Manufacture
US
Item Height
0.8in
Item Length
9.1in
Item Width
7.1in
Item Weight
23.2 Oz
Series
MIT Press
Publication Year
2011
Type
Textbook
Number of Pages
398 Pages

À propos de ce produit

Product Information

Girls and women as game players and game designers in the new digital landscape of massively multiplayer online games, "second lives," "modding," serious games, and casual games. Ten years after the groundbreaking From Barbie to Mortal Kombat highlighted the ways gender stereotyping and related social and economic issues permeate digital game play, the number of women and girl gamers has risen considerably. Despite this, gender disparities remain in gaming. Women may be warriors in World of Warcraft, but they are also scantily clad "booth babes" whose sex appeal is used to promote games at trade shows. Player-generated content has revolutionized gaming, but few games marketed to girls allow "modding" (game modifications made by players). Gender equity, the contributors to Beyond Barbie and Mortal Kombat argue, requires more than increasing the overall numbers of female players. Beyond Barbie and Mortal Kombat brings together new media theorists, game designers, educators, psychologists, and industry professionals, including some of the contributors to the earlier volume, to look at how gender intersects with the broader contexts of digital games today: gaming, game industry and design, and serious games. The contributors discuss the rise of massively multiplayer online games (MMOs) and the experience of girl and women players in gaming communities; the still male-dominated gaming industry and the need for different perspectives in game design; and gender concerns related to emerging serious games (games meant not only to entertain but also to educate, persuade, or change behavior). In today's game-packed digital landscape, there is an even greater need for games that offer motivating, challenging, and enriching contexts for play to a more diverse population of players. Contributors Cornelia Brunner, Shannon Campe, Justine Cassell, Mia Consalvo, Jill Denner, Mary Flanagan, Janine Fron, Tracy Fullerton, Elisabeth Hayes, Carrie Heeter, Kristin Hughes, Mimi Ito, Henry Jenkins III, Yasmin B. Kafai, Caitlin Kelleher, Brenda Laurel, Nicole Lazzaro, Holin Lin, Jacki Morie, Helen Nissenbaum, Celia Pearce, Caroline Pelletier, Jennifer Y. Sun, T. L. Taylor, Brian Winn, Nick YeeInterviews with Nichol Bradford, Brenda Braithwaite, Megan Gaiser, Sheri Graner Ray, Morgan Romine

Product Identifiers

Publisher
MIT Press
ISBN-10
0262516063
ISBN-13
9780262516068
eBay Product ID (ePID)
99438638

Product Key Features

Author
Carrie Heeter
Publication Name
Beyond Barbie and Mortal Kombat : New Perspectives on Gender and Gaming
Format
Trade Paperback
Language
English
Publication Year
2011
Type
Textbook
Number of Pages
398 Pages

Dimensions

Item Length
9.1in
Item Height
0.8in
Item Width
7.1in
Item Weight
23.2 Oz

Additional Product Features

Lc Classification Number
Gv1469.16.W66b49
Grade from
College Graduate Student
Reviews
"The editors of this book pay homage to the legacy of From Barbie to Mortal Kombat while providing ample evidence that, even ten years later, there remains significant gender inequity in the gaming world, necessitating changes from within and outside of the industry. The insights contained in this volume might be a catalyst for such changes." - Jessica L. Ghilani, University of Pittsburgh , Signs: Journal of Women in Culture and Society, The editors of this book pay homage to the legacy of From Barbie to Mortal Kombat while providing ample evidence that, even ten years later, there remains significant gender inequity in the gaming world, necessitating changes from within and outside of the industry. The insights contained in this volume might be a catalyst for such changes.-- Jessica L. Ghilani , University of Pittsburgh Signs: Journal of Women in Culture and Society--, "The editors of this book pay homage to the legacy of From Barbie to Mortal Kombat while providing ample evidence that, even ten years later, there remains significant gender inequity in the gaming world, necessitating changes from within and outside of the industry. The insights contained in this volume might be a catalyst for such changes." Jessica L. Ghilani, University of Pittsburgh Signs: Journal of Women in Culture and Society, "The editors of this book pay homage to the legacy of From Barbie to MortalKombat while providing ample evidence that, even ten years later, there remainssignificant gender inequity in the gaming world, necessitating changes from within and outside ofthe industry. The insights contained in this volume might be a catalyst for such changes." JessicaL. Ghilani, University of Pittsburgh Signs: Journal of Women in Culture and Society, The editors of this book pay homage to the legacy of From Barbie to Mortal Kombat while providing ample evidence that, even ten years later, there remains significant gender inequity in the gaming world, necessitating changes from within and outside of the industry. The insights contained in this volume might be a catalyst for such changes.
Copyright Date
2008
Topic
Programming / Games, Gender Studies, Sociology of Sports, Video & Electronic, Virtual Worlds
Dewey Decimal
794.8
Intended Audience
Trade
Dewey Edition
22
Illustrated
Yes
Genre
Computers, Games & Activities, Sports & Recreation, Social Science

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  • GB 864 1548 11
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