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Dungeons and Dragons 4th Edition Player's Handbook Divine/Martial/Arcane 4e D&D

État :
Comme neuf
Prix de vente :
12,00 $US
Environ16,36 $C
Expédition :
5,61 $US (environ 7,65 $C) Expédition au tarif économique. En savoir plussur l'expédition
Lieu : Philadelphia, Pennsylvania, États-Unis
Livraison :
Livraison prévue entre le mar. 21 mai et le sam. 25 mai à 43230
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Informations sur le vendeur

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Numéro de l'objet eBay :186310436379

Caractéristiques de l'objet

État
Comme neuf: Un livre qui a l’air neuf mais qui a été lu. La couverture ne présente pas d’usure et ...
Brand
Wizards of the Coast
Game
Dungeons and Dragons 4th Edition
Year
2008
MPN
WTC21736
Character Family
Dungeons & Dragons
ISBN
9780786948673
Book Title
Player's Handbook : Roleplaying Game Core Rules
Item Length
11.2in
Publisher
Wizards of the Coast
Publication Year
2008
Format
Hardcover
Language
English
Item Height
0.9in
Author
James Wyatt, Rob Heinsoo, Wizards Rpg Team, Andy Collins
Genre
Games & Activities, Référence
Topic
Personal & Practical Guides, Reference, Role Playing & Fantasy
Item Width
8.6in
Item Weight
38.8 Oz
Number of Pages
320 Pages

À propos de ce produit

Product Information

The first of three core rulebooks for the 4th Edition "Dungeons & Dragons"(R) "Roleplaying Game," The "Dungeons & Dragons"" Roleplaying Game" has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. The "Player's Handbook" presents the official "Dungeons & Dragons"" Roleplaying Game" rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, more magic items, weapons, armor, and much more.

Product Identifiers

Publisher
Wizards of the Coast
ISBN-10
0786948671
ISBN-13
9780786948673
eBay Product ID (ePID)
63114070

Product Key Features

Book Title
Player's Handbook : Roleplaying Game Core Rules
Author
James Wyatt, Rob Heinsoo, Wizards Rpg Team, Andy Collins
Format
Hardcover
Language
English
Topic
Personal & Practical Guides, Reference, Role Playing & Fantasy
Publication Year
2008
Genre
Games & Activities, Référence
Number of Pages
320 Pages

Dimensions

Item Length
11.2in
Item Height
0.9in
Item Width
8.6in
Weight
38.8 Oz
Item Weight
38.8 Oz

Additional Product Features

Publication Date
2008-06-06
Edition Number
4
Copyright Date
2008
Target Audience
Trade
Dewey Decimal
793.93
Series
D & D Core Rulebook Ser., D & D Core Rulebook
Dewey Edition
22
Illustrated
Yes

Description de l'objet du vendeur

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Moyenne au cours des 12 derniers mois

Qualité de la description
4.9
Justesse des frais d'expédition
4.8
Rapidité de l'expédition
4.9
Communication
4.9

Évaluations comme vendeur (1 400)

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Évaluations et avis sur le produit

4.5
21 évaluations du produit
  • 15 utilisateurs ont attribué une note de 5 étoiles sur 5
  • 4 utilisateurs ont attribué une note de 4 étoiles sur 5
  • 0 utilisateurs ont attribué une note de 3 étoiles sur 5
  • 2 utilisateurs ont attribué une note de 2 étoiles sur 5
  • 0 utilisateurs ont attribué une note de 1 étoiles sur 5

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Avis les plus pertinents

  • No real bottom line, you need this book to play.

    4th edition D&D = Different. That fact alone would have spawned endless teeth gnashing from loyalists of prior versions - but what differences are we talking about? How different is it? In a word: very. 4th edition is a sea change in the core rules that is easily on par with the change from 2nd Edition to 3rd Edition. Start with the thematic changes: The core races have changed. Humans, Halflings, Elves, Half-Elves and Dwarves are back - they've just been supplemented with three new races. Dragonborn (dragonmen), Eladrin (magical fey of the wood) and Tiefling (humanoids with an otherworldly taint). Classes from 3.0 and 3.5 have been dropped from this volume (There is no druid, monk, bard, or barbarian). These classes are promised in future Player's Handbooks. ...

  • New edition of D&D.

    I have played D&D for years, and I have to admit, I was nervous when I first looked at the new players handbook. The new core races were over the top, and all the classes seemed as complicated as the wizard. After reading through it and playing a game, however, I have enjoyed this edition more than any previous version of the game. If you are looking for an update of Dungeons and Dragons, this isn't it. Instead, this game was totally redesigned from the ground up. It takes several of the things I loved about D&D and streamlines them. Wizards are no longer firecrackers, and clerics are no longer walking bandaid boxes. A party of adventurers can now last more than two encounters without having to rest for the night. New simpler rules, and more abilities without daily limits let the ...

  • 4th editition

    Very useful, as an extended resource, but it is a bit vague in spots and does not give complete details of some things mentioned. Apparently, you must have players guide also. That may clear things up it seems.

    Achat vérifié : OuiÉtat : OccasionVendu par : decluttr_store

  • Help is Here at last

    Is your thief always getting caught? Is your swordsman(woman) always at the wrong end of the sword? Is your archer always looking like a pin cushion? Is your knight being turned into a knight in a can, always in need of can opener? Does every spell your wizard uses turns him into a pile of goop or a toeasted marshmellow? Are you just new to the game and can't tell a wizard from a jester? Well, help is here at last not only will you be able to tell the difference between a wizard and a jester. Your wizard will be able to rule the magic world. Your swordsman(woman) will will always come out on top. Your knight will always walk away from the battle victorious and claim all the fair maidens that he wants. Your archer's arrows will fly straight. Your thief will be rich beyond your wildest ...

  • A Good Change

    I love fourth edition, it took out the majority of the bad things from 3rd edition. Sure, losing some of the optimization sucks, but dear god. It's stupid spending hours on working on NPCs when you get above lvl 14, only for them to die just as quick as any other monster. 3rd edition was overly-bloated with rules, worthless abilities, worthless classes, and furthermore awful combat for any martial class while the magic users were laughably overpowered to absurdity as the meek martial classes trudged around to make sure the casters survived the painful lvl 1-2 stages. I will not miss lvl 20 combat with it's 6 attacks in a row, that after which the first 2 attacks none of the other 4 will hit, and over-the-top druid/cleric/wizard. Combat is simple, intuitive, and fun. Very fun, I also ...