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Introduction à la conception, au prototypage et au développement de jeux : du concept au...

by Gibson Bond, Jeremy | PB | Good
État :
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Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, ... En savoir plussur l'état
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Caractéristiques de l'objet

État
Bon
Un livre qui a été lu, mais qui est en bon état. La couverture présente des dommages infimes, par exemple des éraflures, mais aucun trou ni aucune déchirure. Dans le cas des livres à reliure, la jaquette peut ne pas être incluse. La reliure présente des traces d'usure minimes. La plupart des pages ne sont pas endommagées et les plis, les déchirures, les passages soulignés ou surlignés et les inscriptions en marge sont minimes. Il n'y a aucune page manquante. Afficher toutes les définitions d'état(s'ouvre dans une nouvelle fenêtre ou un nouvel onglet)
Remarques du vendeur
“Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, ...
Binding
Paperback
Weight
0 lbs
Product Group
Book
IsTextBook
No
ISBN
9780321933164
Subject Area
Computers
Publication Name
Introduction to Game Design, Prototyping, and Development : From Concept to Playable Game - With Unity and C#
Item Length
8.8 in
Publisher
Addison Wesley Professional
Subject
Programming / Games, Computer Graphics, Programming Languages / C#
Series
Game Design Ser.
Publication Year
2014
Type
Textbook
Format
Trade Paperback
Language
English
Item Height
1.4 in
Author
Jeremy Gibson
Item Width
7 in
Item Weight
40.2 Oz
Number of Pages
944 Pages

À propos de ce produit

Product Information

This hands-on guide covers both game development and design, and both Unity and C#. Written by an instructor who helped pioneer America's #1 university game development program at USC, this guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine. Jeremy Gibson presents prototyping as a core game design skill (much as sketching is a core artist's skill), taking a straightforward, commonsense approach that has been refined over many years of teaching beginners. Throughout, students are encouraged to experiment on their own, and to discover that most problems have multiple solutions. Jeremy Gibson shares a 30-minute on screen Unity workshop in this video.

Product Identifiers

Publisher
Addison Wesley Professional
ISBN-10
0321933168
ISBN-13
9780321933164
eBay Product ID (ePID)
173779765

Product Key Features

Author
Jeremy Gibson
Publication Name
Introduction to Game Design, Prototyping, and Development : From Concept to Playable Game - With Unity and C#
Format
Trade Paperback
Language
English
Subject
Programming / Games, Computer Graphics, Programming Languages / C#
Series
Game Design Ser.
Publication Year
2014
Type
Textbook
Subject Area
Computers
Number of Pages
944 Pages

Dimensions

Item Length
8.8 in
Item Height
1.4 in
Item Width
7 in
Item Weight
40.2 Oz

Additional Product Features

LCCN
2014-936195
Lc Classification Number
T385
Reviews
Praise for Introduction to Game Design, Prototyping, and Development   " Introduction to Game Design, Prototyping, and Development combines a solid grounding in evolving game design theory with a wealth of detailed examples of prototypes for digital games. Together these provide an excellent introduction to game design and development that culminates in making working games with Unity. This book will be useful for both introductory courses and as a reference for expert designers. I will be using this book in my game design classes, and it will be among those few to which I often refer." - Michael Sellers Professor of Practice in Game Design, Indiana University, former Creative Director at Rumble Entertainment, and General Manager at Kabam   "Prototyping and play-testing are often the most misunderstood and/or underutilized steps in the game design and development process. Iterative cycles of testing and refining are key to the early stages of making a good game. Novices will often believe that they need to know everything about a language or build every asset of the game before they can really get started. Gibson's new book prepares readers to go ahead and dive in to the actual design and prototyping process right away; providing the basics of process and technology with excellent "starter kits" for different types of games to jumpstart their entry into the practice." - Stephen Jacobs Associate Director, RIT Center for Media, Art, Games, Interaction, and Creativity (MAGIC) and Professor, School of Interactive Games and Media   "Jeremy Gibson's Introduction to Game Design, Prototyping, and Development deftly combines the necessary philosophical and practical concepts for anyone looking to become a Game Designer. This book will take you on a journey from high-level design theories, through game development concepts and programming foundations in order to make your own playable video games. Jeremy uses his years of experience as a professor to teach the reader how to think with vital game design mindsets so that you can create a game with all the right tools at hand. A must-read for someone who wants to dive right into making their first game and a great refresher for industry veterans." - Michelle Pun Senior Game Designer, Zynga, Praise for Introduction to Game Design, Prototyping, and Development " Introduction to Game Design, Prototyping, and Development combines a solid grounding in evolving game design theory with a wealth of detailed examples of prototypes for digital games. Together these provide an excellent introduction to game design and development that culminates in making working games with Unity. This book will be useful for both introductory courses and as a reference for expert designers. I will be using this book in my game design classes, and it will be among those few to which I often refer." - Michael Sellers Professor of Practice in Game Design, Indiana University, former Creative Director at Rumble Entertainment, and General Manager at Kabam "Prototyping and play-testing are often the most misunderstood and/or underutilized steps in the game design and development process. Iterative cycles of testing and refining are key to the early stages of making a good game. Novices will often believe that they need to know everything about a language or build every asset of the game before they can really get started. Gibson's new book prepares readers to go ahead and dive in to the actual design and prototyping process right away; providing the basics of process and technology with excellent "starter kits" for different types of games to jumpstart their entry into the practice." - Stephen Jacobs Associate Director, RIT Center for Media, Art, Games, Interaction, and Creativity (MAGIC) and Professor, School of Interactive Games and Media "Jeremy Gibson's Introduction to Game Design, Prototyping, and Development deftly combines the necessary philosophical and practical concepts for anyone looking to become a Game Designer. This book will take you on a journey from high-level design theories, through game development concepts and programming foundations in order to make your own playable video games. Jeremy uses his years of experience as a professor to teach the reader how to think with vital game design mindsets so that you can create a game with all the right tools at hand. A must-read for someone who wants to dive right into making their first game and a great refresher for industry veterans." - Michelle Pun Senior Game Designer, Zynga
Copyright Date
2015
Target Audience
Scholarly & Professional
Dewey Decimal
794.81526
Dewey Edition
23
Illustrated
Yes

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