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26 déc. 2018
Critical role campaign setting without the whole thing focused on the players from the podcast.
I’m glad it’s not just a run through of just the stuff from the podcast but a whole fleshed out world to explore I also really like the beautiful map that it comes with. It feels balanced for play in any 5e campaign if you wanted to use the classes, monsters, and such in a different setting the major settlements are really well done and feel very full and complete. I’d recommend this for people who love the podcast obviously but also for anyone who wants to run a home brew game with a great story but is struggling with creating the world since it’s a very open and free setting without being too different from other fantasy settings that it’s feel weird inserting a traditional heroic journey type story into it.

26 déc. 2018
Mtg in DnD
Let me say I haven’t used it in play yet but I have read through it. Some of the new races are really original and have really interesting features and some are just monster races and both are really well done and all of the races are usable in any setting the new class archetypes are really cool and don’t just play like a slightly different version of the the others. The information on the city and guilds is deep and in depth without being convoluted or overwhelming. The guilds as factions are very well done and could be implemented in other settings as a template or just directly and they would feel just as cool and not out of place. It’s got quite a few magic items which is nice. By far the best part of it is the beastiary while I’m sure many people would want more monsters since magic has so many it gives stat blocks for many monsters but most importantly it gives stat blocks for every guild leader and a few types of guild members which I am very pleased with because it gives more of an opportunity’s to use the guilds in different levels of the game and not have them feel weak. I recommend it to anyone who loves dnd but especially people who have played mtg.