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Avis (1)
03 mars 2009
Myst IV - an OK game
1 personnes sur 1 ont jugé cet avis utile. Having played the previous three games in the Myst series, I had high expectations for this game. While I'm glad to say some of them were met, others were not. While the game delivered in the graphics and sound/music department, the driving force behind why anyone would play this type of game-the story and exploration aspects-were lacking.
First, the good stuff. Like the other Myst games, the game sported amazing graphics. While it keeps the prerendered style, the game is visually stunning and really helps in immersing you in the world. Also, the game managed to mesh static and moving images very nicely; while you can definitely tell, for instance, when the game switches to an animation of a door opening, it wasn't at all distracting. All in all, the game felt very much alive
The music was great as well. During regular game play, the music is very atmospheric and adds to the experience immensely while not distracting from it. From the serene music of, well, Serenia, to the jungle music of Achenar's prison world, it fits the game very well. Even the one sung song in the game, wasn't too distracting (though kind of weird).
While the graphics and the sound were excellent, the plot just didn't do anything for me. It essentially boils down to the brothers escaping, kidnapping Atrus' daughter, and again judging which one is the real villain. Part of the plot feels rehashed and the other part just not very compelling.
During the game when you are exploring the worlds, you are limited to four ages which feel about as extensive as the ones in Exile did. While they are indeed nicely sized and explorable, I was expecting more ages or perhaps bigger ages. As the ages are, it makes the game feel kind of small.
While the plot and the ages were lacking, the rest of the game is stunning and is true to the feel of the series. Overall, the game was satisfying to play, but I felt disappointed when it actually ended. It needed more substance.