État :
4.74.7 étoiles sur 5
312 évaluations du produit
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Good graphics100% J'accepte

Compelling gameplay100% J'accepte

Good value100% J'accepte

304 avis

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Awesome game, not like your typical Fantasy.

FFX was one of those weirder FF's and it just got weirder from there on. As many may agree, X has a different feel than its predecessors.

The battle system is standard using a turn based system working off of the agility/speed attribute with all the perks that Square has always given to its patrons like Magic, Summons, Abilities, etc. However, they give the Sphere Grid instead of just having the orthodox level system. The great thing about this, it allows the characters to learn practically every skill in the game excluding some unique qualities.

Unlike many of the previous games, FFX doesn't revisit areas for its storyline. This leaves a more nostalgic sense in the game giving it a great replay value though makes you feel a little uninvolved in the game's world (IMO).

The characters are satisfactory if not amazing. There aren't any dramatic character's besides our heroine, Yuna. Graphics really help the intimacy of gamer and game but when it comes down to the actual interaction of characters, I felt underwhelmed. Sure, they have their own personalities, style, etc. but even then I think Square focused a little too much on the main story, our two main protagonists, and left out some of the factors that truly makes a Final Fantasy a true fantasy.

Lots of extras: completing sphere grid, battle arena, Omega Ruins, challenges, ultimate weapons, blitzball, and again, a great replay value. The international version gives us more options like battling very strong monsters, more difficult than those even in the battle arena.

Though I like a lot of the previous FF's more than X as a whole, I highly recommend at least one play through of this one. Did I mention it has great music by none other than Nobuo?
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another good FF game

Although which FF game has the mechanically-best battle system is heavily debatable, FFX has the best-implemented battle system of the entire series, except possibly for FF Tactics. The battle screen in FFX loads quickly, battles are bug-free and the turn system in FFX takes into consideration character speed and execution time for moves, in order to determine when to give each character another turn, rather than working in battle rounds, like in FF 1-3. The result is a battle system tactically similar to the ATB system, except which allows for easy character and equipment swapping, and features no delay between the selection and execution of a move, keeping the battles moving along at maximum speed. The quality of battle action animations are at a series high in this game, and overkill bonuses, plus the ability to fight using Aeons, give the player extra battle mechanics to consider, just when hacking and slashing start to get a little dull. Although originating in Lunar, the in-battle voices in this game add a lot to it, with what characters say in battle often determined by the opponent, or combination of characters in the party, rather than merely the move being executed. The voice acting in FFX is generally high-quality, although the abundance of voice acting serves to disguise the fact that the characters have much less to talk about in FFX than in FFVII through FFIX. Like FFVII, FFX often features five-minute cut scenes filled with dialogue, although the actual amount of dialogue present in five minutes' worth of voice acting is significantly less than in five minutes' worth of text boxes, with the final result being that FFX features a shallower story with less character development. The game's story has an annoying pattern of explicitly emphasizing moral dilemmas which should already be obvious to the player, overemphasizing the emotion of particular scenes and allowing its characters to act too much like themselves. After the reasonably mature stories of FF7-9, this game's story comes off as positively childish, despite featuring a good amount of philosophical content regarding the nature of death, because the dialogue is written with a constant degree of paranoia that the player won't understand the significance of certain scenes, and most of the time, the characters exist not to interact, but rather to be different from one another. One particularly annoying flaw in FFX is the field exploration screen, where the edges of navigable areas do not in any way correspond with the position of walls and barriers, so the majority of the time, field avatar Tidus is exploring a dungeon or forest until he runs into a barricade of... absolutely nothing! This causes the player to spend more time looking at the minimap for the position of the abstract walls than the field screen for the position of the illustrated ones, and actually discourages the player from enjoying the level of detail that the illustrators have put into the game's environments. The music in FFX, while not bad, is also unspectacular.Lire l'avis complet...

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An incredible experience from beginning to end. A must for any RPG fan.

There is no way I could possible review this game and give it a perfect score with the standards set by the newer games. This game is not as beautiful as it was ten years ago, and the game play is not the most entertaining, but if you play it for what it is--a ten year old game--you will not be disappointed.

Graphics: 3/5

The graphics of this game are remarkable if you have never played a game on Playstation 3. Unfortunately, most of us own a next gen console and the graphics in this game can sometimes become an eye sore. The environments are beautiful at first glance, but if you stare at them long enough you will probably notice squares here and there. It is not enough to make you want to stop playing the game; just don't expect this game to be Final Fantasy XIII because it's not. The characters often look lifeless, but only in scenes of minimal importance. When it comes to plot-driven conversations/scenes the graphics are revamped enough to give life to pretty much everything on the screen. The graphics may not be the best available, but they are good enough to get you through the experience.

Gameplay: 4/5

FFX's gameplay is enjoyable if you are a fan of RPGs, but if you're a fan of button smashing this game is probably not for you. Most of the game you will control Tidus, and walk around the world of spira. As you walk you will engage in random battles, which can be easily described as a pokemon battle if you've played the GBA Pokemon games. FFX uses a turn-based battle system in which your characters and the enemy take turns attacking each other; the first to lose all their HP loses. You will also battle several bosses, but every battle is done with the turn-based system which can be a bit of a turn off if you are a fan of action.

Just like Pokemon, your characters will become stronger the more they battle since you gain experience from everything you kill. The smaller things will give you less EXP while boss battles will often give you enough EXP to level up once or twice. You level up your characters through the sphere grid, which is a complex leveling system that allows your characters to take different paths. You could take a path that gives more strength for your warriors while taking a path that gives more mana for your mages. There are also a ton of mini games where you can race with Chocobos, play card games, play blitzball (a sport in the game that combines elements of football and American football)and many other things. It will be very hard for you not to find something to do with this game whether you are playing straight through the story or trying to get everything in the game.

Story: 5/5

The story of this game is simply amazing. The concept is a simple enough save the world kind of tale, but FFX takes the concept to a whole new level. You play as Tidus, a Blitzball star in the city of Zanarkand. Two minutes into the game your city is attacked by Sin, a giant monster that terrorizes the world you are going to save. Your goal is to defeat Sin, but the journey towards achieving that goal is filled with so much detail that you will fall in love with every single character by the time you reach the end, and you will actually care about what happens to them--something not a lot of games can achieve.

You will explore every aspect of your characters from their fears, traumas, and true intentions for joining you on your quest. The story is a story worth hearing, and the fun factor is just an added bonus.
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Final Fantasy X (Playstation 2)

I bought this game, just as I had with all of the previous Final Fantasy series. 6 months prior to its release I had heard through the rumor mill that Square was going to place this game on 4 CD's. Much to my surprise I was mighty pleased that they had put this game out on one DVD. As I first started playing the game, I was intrigued by the fact that for the first time on a Final Fantasy game, the characters had voices to go along with their dialogue.

PROS:
1. Gameplay is pretty much flush. Outstanding Squaresoft
game with that same quality as I have come to expect
from a Final Fantasy game.

2. Character "Level Ups" are no longer limited to level 99.
It all depends on how you go around a "sphere grid."

3. Graphics / gameplay content proves yet another milestone
in Square's ability to please their customers.

CONS:

1. The game is way too easy to beat. Unlike FF Tactics, the
characters do not level up as you do. It takes quite a bit
of the challenge out of it over the course of time you play
the game.

2. Once the "Airship" is acquired, it isn't the same as in
previous FF titles. You cannot roam the world map
as you once had. Instead, you are given destination points
to choose from and then you are "dropped" by a save point.

3. In playing the game, unlike previous titles, this game seemed
a bit short in length to me.

Overall, this game was quite intriguing and I rate this 4 out of 5.
The game is definitely worth buying.

If you are new to the FF series I recommend you play previous titles before jumping into this one.
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Cool game but not the best

ach installment of the Final Fantasy series has featured strong storytelling, characterization, and strategic combat, fun minigames, and hours upon hours of captivating gameplay. The 10th title in the series is no exception. This is the first time a Final Fantasy game has appeared on the PlayStation2, and it takes full advantage of the increased technical capabilities.
The story this time concerns Tidus, a blond-haired star of a sport called Blitzball. While he is playing in a match, Tidus's city is attacked by an evil force called Sin, and everything is destroyed save Tidus and his guardian Auran. The adventure begins as the pair are somehow transported to another world. From here on, it's standard Final Fantasy gameplay: fight battles, manage experience points, learn new powers, and recruit a motley crew of nonplayer characters to join your quest.

The graphics, however, take things to a new level. They are amazing not only for their realism, but also for their imaginative art design. The world these heroes inhabit is breathtakingly beautiful, flowing, and full of inventive surprises. You haven't lived until you've surfed cables high in the air, or ridden a graceful airship through the clouds. The stunning effects are on display when you use magic in combat, summon gigantic monsters, and use fire columns to devastate your foes.

One new element is voice acting. The innovation yields predictably mixed results: it's wonderful to hear spoken dialogue rather than read subtitles, but as with most games translated from Japanese, the acting is mediocre and sometimes unintentionally hilarious.
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Addictive gameplay, compelling story

I'm not so much a Final Fantasy fan as a game connoisseur. For example, Final Fantasy 7 for me was a great game with a startlingly compelling plot, but the characters ultimately lacked the depth necessary to really feel connected to them, despite some really bright, shining moments.

Final Fantasy X is much the same. The gameplay is downright addictive. The idea of the sphere grid--the ability to take your characters off their own set path and down another, allowing for highly customizable strategies and a lot of replayability--is fantastic. And the blitzball mini-game is the main reason I picked up this game again after two years.

The plot is indeed compelling. Tidus and Yuna both have potentially powerful struggles they are working through. In fact, Tidus' unique conflict with his father is an outright heartbreaking idea. Some of the characters--Auron in particular--seem to say less than they mean, which lends a kind of mystery and intrigue to the story. Sometimes it leads you to believe it's going one way--perhaps toward an old cliche--then it suddenly turns it on its head.

I have to say, however, that the execution of the story is ludicrous. Any power the plot has is totally destroyed by the shallow way the plot is revealed, in part because of the weak voice acting on the part of the main character, and in part because of the script. Top that with a couple of nonsensical scenes where friendship is some kind of trump card that instantly defeats any kind of interpersonal conflict in the group, and any hope that you might ever sympathize with these characters--or even find them realistic, which is to say human--is utterly demolished.

Overall, though, the game is worth playing simply for the pure enjoyment. Even if it's not in the top three Final Fantasy stories of all time, it is one of the most fun games in the series.
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Final Fantasy X

Quite possibly the best Final Fantasy in the series. I know, many may see that as a bold statement. Many look back with fond memories of VII and VI and cite those as the glory days and now everything is all downhill. While FFX isn't the most original storyline under the sun, it's bold in its own ways and it really stepped up game play a few notches since previous iterations in the series.

Now, I mentioned earlier, it's not the most original storyline. Then again, what jRPG DOES have a purely original storyline these days? No matter how you slice it, it's typical Final Fantasy: Some huge thing has crashed or is going to crash down and obliterate all life as we know it. There's a chosen few who are destined/prophecied to stop it. The leader of this crew of alleged heroes with different pasts and unsure futures is trying to find out who he is and what his place in the world is while at the same time being an empty two dimensional vessel for which the player can put himself (or herself) into while the developers take the safe way out by bringing about this pseudo-amnesiac thing. Don't worry though, he's brave enough and has a heart of gold. If that reminds you of Cloud from FFVII fear not, many of the other characters are copy-paste versions of FFVII characters. I like to think that those original models were refined a little bit. No matter how you slice it, Auron, Rikku, Yuna, Lulu, Wakka, and Kimarhi are essentially carbon copies of Vincent, Yuffie, Aeris, Cait Sith/Tifa, Barrret, and Red XIII respectively. If you can get past this though, the game is truly good, I promise.

The biggest improvement on the series was definitely the changes to the battle system. It's still the archtypal menu battles. That much hasn't changed. The true glory though lies in the sundering of ATB. Instead there was a real-time changing initiative list. Players could sit and think out turn orders and see how different moves might affect the turn order before committing to an action, unlike in ATB battle systems where the quicker actions are usually the better ones. Ultimately it plays like a Final Fantasy game should. Yes, if you do all the side quests and level up enough you eliminate virtually all challenge, but the system is a step in the right direction.

The leveling up also takes an interesting step as well. Instead of gaining points at a level up, or allocating points to a certain stat, players are able to navigate the characters through what is called the "sphere grid." It's like a board to a board game and each space, or "node," has a bonus whether it's more attack power, a new skill, whatever. Also, you are not restricted to where you can travel on the sphere grid. Different characters start in different places, but the game does not limit you to where you can go. It is even possible to have all of the characters traverse the entire sphere grid. The beauty though, is the customization.

At the end of the day, Final Fantasy X plays like you expect and want a Final Fantasy to. It's story, while mildly compelling isn't anything too amazing. This game truly shines through in how it plays. Battles and leveling here. There are also more than enough side quests and objectives to keep players busy for a long time. It was definitely rewarding in it's own right, and this reviewer's favorite FF to date. (still waiting to play XII)
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Final Fantasy - Keep the Faith!

You've no doubtedly played any one of the previous Final Fantasy games before, now here's one more visually stunning than the rest (except maybe for FFXII, which I haven't played yet).

Anyways, if you're playing FF, it's most likely for the story. The gameplay is as diverse yet consistent as expected with the use of a "sphere grid" instead of leveling up. This gives you the ability to customize everyone to your liking. Or better yet, make them all (roughly) the same if you gain a ton of sphere levels.

But for most of us, the story is where it's at. As in every FF story, join a diverse group of characters as you adventure through a world in peril. In this one, get eatin by Sin, travel 1000 years into the future, fall in love (but deny it), kill lots of ugly bad things, hunt for cactau, help ensure chocobos don't go extinct, complete the ultimate pilgrimage, save the world(s), and all this while struggling with family problems (namely your dad). Every FF story is different and intruiging in it's own way, and FFX is another fine example.

Fall in love with the characters, and you may find yourself playing it again in a few years for nostalgia reasons (like those of you who have played FFII over and over again and became a paladin to fight your own brother... only to find out you had to go to the moon for more important reasons)

Yea... I'm a nerd.
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The last Final Fantasy from Squaresoft.

In my opinion, this is the last Final Fantasy released by Squaresoft (before they merged w/Square-enix). The storyline/concept of the game draws in your interest. There are some of the same elements from past ff games, seen in FF X such as different job classes, weapons, accessories, and summons. New to FF X is CTB system instead of the ATB gauge, so speed would be more important than other stats. Instead of grinding for levels, there is a new system called the sphere grid. Also, instead of pre-rendered backgrounds (seen in previous playstation one ff games) FF X has three dimensional areas, which is a nice feature. And this is the first ff game to feature voice acting.Lire l'avis complet...

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Conflicted

I am very conflicted with this game for a couple of reasons. I am a big FF fan, and expect a lot when playing their games. FFX was very neat, and had a good story, but in the end, leaves you wanting more... in a bad way. You feel, almost cheated. They did make a sequel, but it has nothing to do with the main story really. Anyways, back to FFX. The characters are likable, and for sure memorable, but it is just lacking. I wanted so much to like this game. The game play is fun, easy, but fun. I suggest this game if you can get it for cheap, and have some extra time on your hands. It does have a Final Fantasy feel to it, which is good, but just something about doesn't make me love it. I know a lot of people disliked it, and it does seem like girls are more into this one, as well as it's sequel (why they advertised it for boys, I'll never know, as I girl I totally had fun playing dress up with the characters and following the love story). Just a heads up, guys, it's a BIG love story :PLire l'avis complet...

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