État :
4.34.3 étoiles sur 5
154 évaluations du produit
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Good graphics100% J'accepte

Compelling gameplay100% J'accepte

Good value100% J'accepte

143 avis

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a good game

I would describe Farcry 2 as a cross between Mercs 2 and Call of Duty 4. It uses controls very similar to CoD4 but is open world game like Mercs2, so you drive to different locations and accept missions from different factions. there are lots of missions where you "go here and destroy this" or "kill this guy". The game has a lot of good ideas, but fails deliver. for example, the idea of guns wearing out is good, but they wear out to often. another problem is that its a bit difficult to see enemies in the jungle environment. but problems aside, it's still a good game. and lasts 50 hours so you get a lot of bang for your buck. also the game has some [not like Mass Effect] story splits. so you may decide to kill or save someone. another plus is the LEVEL EDITOR. its similar to the halo 3 forge, only you ARE able to change terrain, and environmental setting as well as the water level. you can place objects, buildings, trees gun turrets. you can make just about anything. if your a fan of making your own maps, then the game is worth buying just for that. the game also has a lot of replay value because allies in the game offer you different ways to complete your missions, so you could play the missions two different ways. so if you can buy the game for around $40, get it.Lire l'avis complet...

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far cry 2 its ok

The game has realistic features such as weapon degradation and the dynamic weather system. Also, the player needs to hold a physical map and use a handheld navigation system (which highly resembles a military-type GPS, the PLGR+ 96 by Rockwell Collins except for the display which is a color graphics LCD where the PLGR has a mono dot matrix display) to get around, but they are automatically updated as the player travels through the environment. The player is able to tag certain objects and locations such as cars, sniper towers, ammo pickups and buildings, so that they are able to monitor them on their map. When vehicles are damaged the player must perform a short repair animation, involving the tightening of one of the bolts on the radiator (assault trucks), headers (buggy) or other interior part with a ratchet. The player also must deal with malaria. Every 30 to 40 minutes in real time, the player must take a pill in order to combat the effects of the illness.

The Dunia Engine allows complex sequences and run-events during gameplay; the game features a day-and-night cycle, as well as tree and vegetation regeneration. A unique fire propagation mechanism, which allows a small fire to spread and eventually cause large brush fires, may be used either to the player's advantage during combat or against the player. The behavior of fire is dependent on factors such as wind speed, wind direction, rain, and vegetation type. For example, a fire may not spread as easily in a lush, moist jungle environment compared to dry, grassy plains and savannahs.

Several species of African wildlife can be encountered in the game, and are able to distract the enemy as well as make them aware of the player's presence.[13] All the large animals in the game are grazing herbivores, such as zebras, wildebeest, gazelle, buffalo, impala, and gemsbok. Also domestic animals such as goats and chickens can be found. However, none of the wildlife found in the game pose any direct threat to the player.
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Far Cry 2, Far From Perfect

Having played a demo of the original Far Cry Instincts for XBOX, I skipped over the enhanced XBOX 360 Far Cry Instincts/Instincts Preditor (which was really more of a FarCry 1 1/2 than a sequel), and went straight to FarCry 2 on PS3 (which was not really a sequel either, but rather another story and character altogether, along with a completely new game engine and graphics,- still, a great game in its own right).

Now that I have come back around to play FarCry Instincts and Preditor, I can appreciate it for it own worth,- though the environment is miniscule in comparrison to the expansive area that can be covered and traveled back and forth within without getting boring in FarCry 2.

FarCry Instincts/Preditor is a pretty basic firstperson shooter that while allowing for some interesting elements in exploring environments,- is conspicuously missing the natural expected elements that would make the experience more believable,- which would be some serious interactive wildlife. (FarCry 2 suffered the same failed imagination and creative element that should have made it more plausible,- such as no crocodiles attacking waterbuffalo or zebra crossing water,- and of course would have posed a heartpounding threat to players crossing water as well).

I cannot count the number of times I was point blank shooting an enemy in the face with a shotgun, only to have them continue to finish whatever stupid nonsense they were lipping off to me, as if I hadn't hit them,..NO DAMAGE,.. when I could have poked out their eye with the barrel! It doesn't occur continually, but happens enough to really piss you off,- when you work your ass off to stealthfully get the drop on them.

Both Preditor and FarCry 2 are great games, but have AI that can get inanely repetative in their actions and dialog, but provide enough variety in weapons, enemies and behaviour/tactics to continue to present a challenge and carry a reasonably well written storyline.

All of the FarCry games have replay value and are must have additions to any collectors library.

I have scored FarCry Instincts Preditor 4 of 5 stars, but that is relative to other console games published when it was. The PC version was better, and FarCry 2 still only scores 4 of 5 stars, in spite of being considerably better than its predecesor,- as I am rating it against console games that were published when it was and are its better.
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Good shooter for those with patience.

Far Cry 2 fills my need to discharge weapons into pixelated bad guys. The sound of the weapon fire is distinct, loud and satisfying. The graphics are impressive: the African environment, vehicles, weapons, characters, and the way that fire spreads through the dry grass and foliage. Although there is no 'save anytime' function, there are plenty of save opportunities. Throughout the game you will encounter mercenary "buddies" that will frequently arrive to save you just as you are on the brink of death. The healing process is cool, as you inject syrettes, pop bones back into place, and dig bullets out of your flesh with a plyer or knife. Fire is a useful tool, as it spreads easily and will sometimes engulf the enemy and turn them into charred remains. This is an open world/non-linear game with a variety of missions to complete and diamond currency to earn that can be used to purchase better weapons and weapon upgrades. The ultimate goal is to track down and waste a notorious arms dealer known as "the Jackal". In addition to the usual injury from enemy projectiles, you have contracted malaria and must take and ensure a continuing supply of malaria pills. In addition to road vehicles there are machine gun boats, dune buggies, and hang gliders for travel. This game is for those with patience and for those who like to take the time to sneak around and get the best vantage point to dispatch the multitude of enemies. It is also for those who don't mind: a lot of long distance driving/travel, stopping to repair your vehicle with a socket wrench, respawning enemies, and searching for around 220 hidden diamond cases. If you like a rush though linear shooter and don't like to "waste time" doing the things mentioned above, then you will most likely be disappointed with Far Cry 2. For others, it can be a satisfying, immersive shooter.Lire l'avis complet...

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An African Safari? Guns, Ammo, And Baddies Included.

While at first I was extremely angry that they were calling this a "Far Cry" Sequel, I still pre-ordered it and pretty happy I did. Sure it isn't a sequel in ANY way (unless The Jackal is actually Jack Carver, but the game never says he is...) but if you think of this game as, oh, say "African FPS Numero Uno" Then this is an extremely excellent game. I own this on the Xbox 360 and PC and I'm sure the PS3 version isn't that different (I don't even think the graphics were improved much more on that version if I remember correctly) and I honestly think the PC version is better if you want mods which extend your enjoyment and if you really like the 360 controls you just plug your controller in and Bingo! It works! :) Ok, so GRAPHICS are a 9.4 out of 10 because they are the best so far until CryEngine2 comes out with Crysis 2, but the only bad thing with graphics is View Distance. As with almost any other SANDBOX game, view distance is a problem. Vehicles, Objects, etc. disappear when playing in Multiplayer on User Made maps, but Single Player just has vehicles and environmental objects (bushes, grass, etc.) sometimes are not showing up. It's minor, but odd when you see a friend driving on air through an obstacle course. The gameplay is a 8.0 out of 10 thanks to repetitive missions and AI that seems to be extremely hard to hide from (get the Camo Suit ASAP!). Sound is a 9.5 out of 10, because at times the gun sounds didn't give me that "Whoa that sounded AWESOME" thought. Like the Missile Launcher (not the RPG, that sounded great) had just a, well, like a small "whoosh" sound. The explosions were amazing though, both sound-wise and by graphics. Which by the way, fire realistically moves with the wind and spreads. Very nice addition to the game I must say. The Replayability is quite high, with Multiplayer and a very easy to use map editor (though the PC version makes you leave the game and go into the "Start, Programs, Ubisoft, Far Cry 2, Map Editor" area which on the 360 all you do is click on Map Community in the main menu and select Start Editor. One gripe I have is that the multiplayer didn't have a Predator mode like Far Cry Instincts had (which was the best MP mode other than playing a real zombie mode, like if you could make spawn points for zombie AI and then survive with your friends. THAT would have been amazing.) So I wish Far Cry 2 had atleast some sort of zombie mode, but unfortunately it's the basic "Deathmatch, Team Deathmatch, Capture the Diamond (which is just Capture the Flag), and Uprising, in which each team has a captain that scores points for the team. What makes the game nice, like I've stated before, is that the Map Editor allows millions, if not billions...no infinite ideas to be created. Theme Parks with Log Flumes and Rollercoasters, Race Tracks, maps from movies like Terminator, Maps from other games, fun maps to mess around in with friends, etc. make up for no zombie mode or Co-op. All in all I would have to give Ubisoft a round of applause and give this wonderful game a 9.5 out of 10, because, while there ARE flaws, the greatness outweighs the badness. If you miss out on this game, you need to know that you are missing out on the best FPS of the past 2 years. Yes, even the Halo series (other than the first one) can't beat this badass game that will rock your socks and even with repetitive missions make each minute different than the last! *EDIT: Nevermind what I said about the view distance problem! Sure on MPLire l'avis complet...

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Great graphics, repetitive gameplay

I always was curious about this game as I enjoyed the original Far Cry, which BTW I consider a better game than Far Cry 2.
The game has amazing graphics, the Africa setting is great, in many ways that's a very strong design case for Far Cry 2.

The worst part of the game is that the missions get very repetitive, and I really mean it. The missions from the gun store contact and the antenna phone calls are the same, which means if you want the best guns or more diamonds, be prepared to do the same missions all over again. Another draw back of the game is that there isn't an automatic save system, like Oblivion, or a checkpoint of any sort. This means that If you have been playing for many hours without saving at the safe house, you'll lose everything till that point. Specially since the enemies respawn from out of nowhere and to make matters worst you don't have an enemy radar, so sometimes you can spend a lot of time to found out who is shooting at you.

Since the place is big as hell, it would have been nice to see instant travel. The game have a bus travel system but they are not enough. It is impossible to play in stealth mode, which I know it would have been a great addition to the game because the setting its so captivating that it would have made this a great game.

I'll give it a 7.
Good
Great graphics
20+ gameplay hours
Based on a realistic story with fiction elements

Bad
Repetitive gameplay
No feral powers
No Checkpoints
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Far Cry 2 is worth your time

Far Cry 2 is definitely worth looking into if you like first-person shooters. It is the only one that I've played so far that gives you a choice between crosshairs and iron sights in the options menu. The story-line is immersive and the free roam gameplay is wide open. You're free to go where you please and you can choose from side missions during the story mode. The weapons are also very fun because there is a wide selection and each have there strengths and weaknesses. The enemies can be hard to see so, if you're eyes aren't so good, this game may not be for you. Otherwise I would highly recommend this game. Have Fun! **Have Only Played Story Mode**Lire l'avis complet...

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Good game, Good item, Easy order

Great game. I would never suggest buying a game without first renting to confirm it is worth the purchase. But once I played the game, I was never going to finish it in any short time. The graphics are great and the game will certainly take over a week to play.
I ended up playing the game so much that I fried my Xbox. While I don't blame the game since I did have the console running for several hours, I don't if the game contributed due to the great graphics and processes needed to run it.
I would recommed this game to those looking to get their money's worth. It's interesting and involved.
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Too Complicated to Be Fun

First, let me say that I loved Far Cry 1, and I am a huge fan of 1st person shooters. I like FPS's because of their simplicity and the ability to pick up one and play for a short period of time without spending hours trying to figure out what is going on. With that in mind, Far Cry 2 is much too complicated for my liking. The plot is extremely open ended, and the player is allowed to go and do almost anything. You must consider buying and storing weapons, when to cure your sicknesses, when to rest, how to make and keep friends, where in the world are that you are. The last of these is probably the most challenging. The game is played on a single, massive map. The player must drive from place to place on this map which takes entirely too long. Additionally, if your car is ever taken out by enemies, you will be forced to run/walk which takes even longer. These unncessary breaks completely ruin the fluidity and cohesiveness of the plot, even for a game that is intended to be open-ended. If you want a FPS like no other, one without direction that allows the player to explore and play around, then Far Cry 2 is for you. However, if you fell in love with FPS's around the time of Doom, Quake, Unreal, 007, Medal of Honor, or Halo, then this game will be hard to follow and ultimately, not very much fun (as a side note, even Crysis is easier to play). As a result, I sold the game 3 days after I bought it. On the other hand, I can say that the action was mildly intertaining. However, it did not provide anything new or exciting than other games. Furthermore, the multiplayer is hectic and generic when compared to current other 360 and PC games.Lire l'avis complet...

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FAR CRY 2 is awsome

After spending somewhere around 25 hours getting through Far Cry 2's single-player campaign, there was one question I couldn't quite answer: why is this game called Far Cry? The sequel, developed by Ubisoft Montreal, retains nearly nothing from Crytek's 2004 original or from the Xbox and Xbox 360's Instincts and Predator derivations. The story doesn't carry over, the characters aren't the same, there's no mention at all of Jack Carver, there are no mutagens, no feral powers, and no Trigens. Instead, it's a struggle between warring factions, called the APR and UFLL, in an unnamed African nation.

The game also doesn't give players a pre-determined protagonist. Instead, you select a character to play as, and the rest of the cast appear in the game world around you as friendly NPCs, called buddies, who you can choose to work with. Things begin with a simple tutorial section, introducing you to basic first-person shooter controls and the game's premise. Your main goal is to find The Jackal, a menacing character that supplies weapons to the APR and UFLL to keep lit the fires of conflict.

The point is, with this kind of setup, it's odd that the Far Cry name was even used at all, other than for its obvious name recognition value. Pushing that issue aside and accepting that this is basically a totally different game, you'll find there's quite a bit to like.

There are few direct analogues for Far Cry 2, as it truly is an open-world shooter. It's a stark contrast to Infinity Ward's unrelentingly linear Call of Duty games, and offers more freedom than what Crytek wound up delivering post-Far Cry with its pseudo-linear Crysis franchise. Perhaps GSC Game World's S.T.A.L.K.E.R.: Shadow of Chernobyl is the best comparison, though even that game differs, because where it leaned more toward role-playing elements, Far Cry 2 is almost all about shooting. There are still ways to upgrade your character, but the focus here is most definitely on action.

For instance, there's no inventory in the game, just four weapon slots. There's one for your machete, one for a sidearm or accessory, one for a primary weapon (assault rifle, SMG, sniper rifle, shotgun), and one for a special weapon (rocket launcher, mortar, flamethrower). All these weapon types aren't available at the game's beginning; you must unlock them by performing side-quests for weapons vendors located around the world. Much of the game works like this, letting you unlock little bits and pieces here and there to make your journeys across the grassy plains, mountains, and jungles of the world more convenient, and make the process of killing a little easier.
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