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Release Year: | 1999 |
Game Name: | Wipeout 3 | Genre: | Racing |
Publisher: | Psygnosis | Platform: | Sony PlayStation 1 |
Custom Bundle: | No | UPC: | 0735009407825 |
Product Information | |
After creating two successful PlayStation titles and a Nintendo 64 version, Psygnosis returns with Wipeout 3. It takes place farther in the future than the previous three titles and finds new corporations entering the F7200 racing league with one specific goal in mind: to become the ultimate masters of anti-gravity racing. Returning teams include Auricom, Feisar, Pirhana, AG Systems, and Quirex, while the new teams consist of Assegai Developments, Goteki 45, and Icaras. Each company has a different anti-gravity vehicle in which to choose, all varying in speed, maneuverability, and shield energy. The more shield energy a craft has, the more it will be able to sustain damage from one of the 11 weapons (both offensive and defensive); maneuverability allows players to handle their vehicle with more precision; and speed sees a vehicle's pilot racing at unprecedented swiftness. Players will test out the new weaponry and their anti-gravity vehicles on one of eight new tracks including the Megamall Spiral Loop, Hi-Fumi, Manor Top, and the Sampa Run. Each track is designed for extreme speed, but one must be careful -- some of the turns and track quirks make for difficult piloting! Wipeout 3 features a few different gameplay options including the Single Race, Time Trial, Challenge, Eliminator, and Tournament. The Single Race allows players to get familiar with the tracks before attempting the Tournament mode -- a class based ladder that awards points to first through sixth place finishers. The Vector, Venom, and Rapier classes are broken into a series of races, each harder than the previous; in order to win the Tournament, a player must finish first in a certain class to advance. The Eliminator mode is a race for track supremacy. Unlike the Tournament, players and opponents earn points by successfully completing a lap and/or destroying another opponent. When a driver reaches the set point limit for that track (anywhere between one and 99 points), they win. The Challenge mode is broken into three separate options -- Race, Time, and Weapon. In the Race Challenge, players must finish in the top three; meet a certain time limit in the Time Challenge; and destroy a pre-determined quantity of opponents with Weapon Challenge. Additionally, there is a two-player mode in which each gameplay mode is selectable; the only difference is, one of the other opponents will be a friend (or a bitter rival) via split-screen. If so inclined, players can choose between a horizontal or vertical split. Keeping with the tradition of the series, Wipeout 3 features a slew of electronic musical outfits including DJ Sasha (who created the bulk of the game's music), MKL, Underworld, Orbital, Paul Van Dyk, Propellerheads, and The Chemical Brothers. For the first time in the series' history, it comes with Dual Shock Analog Controller compatibility and the option to save race progress via Memory Card. |
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Product Identifiers | |
Publisher | Psygnosis |
UPC | 0735009407825 |
eBay Product ID (ePID) | 1147 |
Product Key Features | |
Release Year | 1999 |
Genre | Racing |
Platform | Sony PlayStation 1 |
Game Name | Wipeout 3 |
Additional Product Features | |
Number of Players | 1-2 |
ESRB Rating | E-Everyone |
Control Elements | Gamepad/Joystick |
ESRB Descriptor | Animated Violence |
Game Name Series | Wipeout Series |
Location | USA |
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États-Unis
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Expédition standard (USPS First Class®)
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Livraison prévue sous 4-5 jours ouvrables
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Expédition dans les 1 jours ouvrables après réception du paiement.
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30 jours après réception par l'acheteur
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Good graphics
Compelling gameplay
Good value
Just not the same, but great on its own
Yes, I believed that the designers would simply pound out new courses: faster, longer, more dynamic. Or even that the music would be another great mix, as the first releases soundtrack had dwelled among the top forty in the album ratings for quite some time. Well the courses are narrow and claustrophobic, but this minus has become it's own kind of thrill. Because, unlike the previous generations of the game, you never seem to reach the speed and frame rate required to cause teeth-grinding and light-headedness in the third, so this more technical approach still brings a smile. But that is it, a glimmer amongst the top three reasons to play Wipeout. The craft are blocky with a cut and paste appearance, just not natural... well..not video game natural and this choice has taken away even more of the games illusion of speed to scale madness. Be sure to use the out-front view, witch eliminates the craft, for the most part. And while I still have the soundtracks from the first three commited to memory, at this moment, I could not even whistle three bars of the any of the tunes from the thirds'. The best should have been left alone and just made faster and wicked spectacular, because the previous or, the first two (1 and XP to include the n64 version) are still a thrill to play after all these years. But there is an improvement to be noted...the music doesn't cut between races on the same track, although only a few re-try's are required to 'gold-up' on any track, due to the overall lack of comparable difficulty. If the third version had been the first... the first and second releases would have been even more spectacular and thrilling...
The best Wipeout ever made. Period.
The is one of the more polished titles in the series; and the game play reflects that. while not exactly cutting edge by today's standards, it's addictive game play and easy to learn controls make this a game that can cater to the casual gamer; and for those who want more of a challenge the difficulty curve can almost be as steep as you want it. This is a game that can go from a simple cruise around a track to a fast paced, high stakes race to the finish. Not only is this game good, but i think that barring the PSN Wipeout release this is the best game in the franchise. Oh and for those who would play this on ps3, this is one of the only titles that would support wide screen in the ps1 era.
Wipeout 3 - Best of Wipeout Series Before the PSP & PS3
For those not familiar with the Wipeout series I would not recommend Wipeout 3 (W3) as their first taste.As mentioned in other reviews, the steep learning curve in Wipeout 3 presents a huge barrier for the rookie and they may become frustrated quickly and give up before they "see the light".Either Wipeout XL (WXL), Wipeout(WIPE), Wipeout Pure (WPR) or Wipeout Pulse (WPS) I would recommend be played before W3 because I believe that they are be more rewarding in a shorter amount of time. W3, in my opinion, was made for wipeout fans and not necessarily a newcomer to the series. That being said, I initially hated this game:). I was so accustomed to WXL's "arcade-style" controls and physics that when I switched to this game I found it daunting to relearn everything. But after embracing the analog controls, mastering the boost vs. shield concept and adjusting to the drastically different physics, I grew to LOVE W3. W3 is highly technical compared to WXL,the track barriers are less forgiving, tracks are more difficult and as mentioned before the ship physics are COMPLETELY different. You feel like you are learning a whole new game. But W3 offers a bunch of new ideas and approaches to the game to help you adjust.The first big improvement was the analog controls. Sharp turns could now be made tighter and at a higher speed but making small adjustments was sometimes problematic. The shield to boost concept was a fantastic idea! It enables the racer to have a fighting chance in races where some mistakes were made. In WIPE and WXL it was sometimes impossible to comeback from behind, at least in W3 you've got options. Another improvement was the design of the ships. They are all playable and winnable now, not like WIPE or WXL where some ships are just impossible to work with, because of their lack of speed or ridiculous handling. This is good because to completely beat W3 you must place first with every ship, on every track, in every speed class. After doing the math you come to realize the amount of time required to complete this game is staggering. The time and effort was well worth it though as I had a ton fun and I got allot of value for my money. But beyond it's technical merits, the game looks and sounds great. The designers republic were responsible for the artistic direction of the game and it is obvious that they did an incredible job. The soundtrack, as usual, fits the theme of the game and continues the tradition of good electronica music. However I would argue that WXL's soundtrack was slightly better, but this is just my preference. I have played W3 the most out of any other in the series and I believe that W3 is the best in the series BEFORE the PSP & PS3. Reason being is that WPR is comparable to W3 but WPS is probably the best of the series to date. Also Wipeout HD (WHD) is around the corner and apparently it is from the same people who did WPS, Studio Liverpool. If WPS told us anything it is that WHD will be bigger, better and beautiful. But enough fanboy banter. Here is my summary of W3. Strengths -Analog controls are simply better. -Finishing the game took a LONG time. Value for money. -All ships are usable! Yeah! -Always have a chance at winning. Don't have to give up 1 lap in. -Overall looks and sounds gorgeous. Thank you DR! Weaknesses -STEEEEEEEEP learning curve. -Menu's were sometimes hard to read due to stylized font choice. -Monocromatic main menu was very bland. -Sound track was not as strong as Wipeout XL's.
Wipeout 3
Wipeout was the first PlayStation game I ever played and it was the sole reason I bought the console. Picky gamer that I am, Wipeout 3 is the reason I still own a PlayStation. After a sleepless night of playing the game, I can definitely say I'm glad that black box is still sitting under my TV. The thing you need to know about Wipeout 3 is that it isn't so much a sequel as it is a distilled version of Wipeout XL. In fact, switching from Wipeout XL to Wipeout 3 is a very similar experience to switching from the first Wipeout to XL. The graphics are sharper, the control more precise, and the game design a touch better defined than in its predecessor, but it's essentially the same game. The bottom line with this game is that it brings more to the table, it's faster and better. Newcomers and Wipeout fans alike are going to be all over it.
Could have been great... but fatally flawed.
Okay, I will cut to the chase here. This game would be top notch except the programmers seriously screwed up on the A.I. After the first tournament (which is really easy), the second one is impossibly difficult. As in, you won't even see another ship on the entire track. This programming error was so bad that the developers had to re-release the game called Wip3out SE (Special Edition); unfortunately for those of us who live in the U.S., you can't play it on your PS or PS2 machine. So this is the only way to play Wip3out in America. The fact that it offers 2-player play is its only saving grace, plus there are easy-to-find codes online which allow you to unlock all 8 ships. If you can get it cheap, it's worth buying if you're a true WipEout series fan.