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|Modified Item:||No||Platform:||Microsoft Xbox 360|
|Custom Bundle:||No||Game Name:||Tom Clancy's Splinter Cell: Double Agent|
Splinter Cell: Double Agent takes the stealth-based series in a new direction after three successful covert operations on multiple platforms. After learning his teenage daughter was killed in a car crash, a despondent Sam Fisher is unable to complete his duties for the NSA's splinter cell, Third Echelon, and is reassigned as a NOC, a non-official cover agent who operates from within dangerous organizations. His mission is to infiltrate a domestic terrorist group called the John Brown's Army. For the first time in the series, Fisher cannot rely solely on his gadgets or the direct support of the NSA. He must instead fall back on his keen instincts to survive while working deep undercover.
Instead of advancing through linear missions across a series of international locales, players will experience a branching storyline with multiple endings, where decisions made at one juncture will influence subsequent events as the game progresses. Fisher must initially earn the trust of the John Brown's Army to become a card-carrying member, so he must engage in carefully orchestrated heists and even an elaborate prison break to get in the good graces of key contact Jamie Washington. If Fisher is successful in befriending Washington, he will be invited to the terrorist group's headquarters, a multi-floor structure that serves as a jumping point for future missions.
From that point on, Fisher will be faced with multiple moral decisions as he walks a fine line between working with the JBA and on behalf of his NSA mentor, Irving Lambert. He will also be partnered with an AI-controlled character in many of the missions, introducing a new element to the single-player game. Of course, Splinter Cell: Double Agent also features online support via Xbox Live, including cooperative play and the exclusive spies versus mercs mode with new moves, gadgets, and a revamped team ranking system. Both the Xbox 360 and PC versions also feature larger environments, interactive cut-scenes, more on-screen characters, alternate missions, and enhanced graphics when compared to the Xbox and PlayStation 2 games.
|eBay Product ID (ePID)||214719827|
|Product Key Features|
|Platform||Microsoft Xbox 360|
|Game Name||Tom Clancy's Splinter Cell: Double Agent|
|Additional Product Features|
|Number of Players||1-3|
|ESRB Rating||M - Mature|
|Game||Tom Clancy's Splinter Cell: Double Agent|
|ESRB Descriptor||Blood, Language, Violence|
|Game Series||Tom Clancy's Splinter Cell Series|
|Game Special Features||Master new moves and melee attacks as master spy Sam Fisher Work with a computer-controlled partner in the single-player campaign Change the story line in different ways by making key decisions throughout the game|
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SC - Double Agent Version 2 - Not as good as Version 1
I had played Splinter Cell: Double Agent (Xbox) back in the the mid 2000s. As with all the rest of the Splinter Cell iterations, the gameplay was compelling, intelligent & enthralling. The missions were well written and perfectly staged. The opportunity to go off somewhere that was not scripted gave the gamer a sense of control and immersion that I hadn't seen in games of that era. With the objective of "staying in the shadows", it meant that the gamer had to be not only innovative in the use of clever shadows, corners, & alleys, but creative in the ability to complete a mission all in the cover of darkness as if no one knew Sam Fisher was there! Brilliant! Now the cons of Double Agent version 2 (live). It does not live up to the excitement and thrills of V1. The missions are boring. The "covert" aspect almost non-existent. But most of all, the ability to explore ways around a problem to your liking was gone! The amount of time spent making bombs! The constant, "Follow me" or the game can't progress! Killing Lambert! Nope! I hated this game. It did not feel like the legacy of Splinter Cell was honored in this version.
Achat vérifié : Oui | État : d'occasion | Vendu par : lukiegames