Expédition: + 3,87 $C Expédition
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|État :||Très bon
Un objet qui a été utilisé, mais qui est en excellent état. Le boîtier ou la couverture ne présente aucun dommage, aucune éraflure, aucune égratignure, aucune fissure ni aucun trou. L'illustration et le texte de pochette sont inclus. Le boîtier des cassettes VHS et des DVD est inclus. Le manuel d'instructions et le boîtier des jeux vidéo sont inclus. Les dents de retenue du disque ne sont pas endommagées. L'extérieur de l'objet présente des traces d'usure minimes. Les CD et les DVD ne sautent pas. L'image des cassettes VHS n'est ni floue ni neigeuse. Afficher toute les définitions d'état (s'ouvre dans une nouvelle fenêtre ou un nouvel onglet)
|Remarques du vendeur :||“Tested and Works Great! View pictures for cosmetic condition.”|
|Release Year:||1988||Game Name:||Space Harrier II|
Space Harrier is back from the Land of Dragons and is ready for action in this Genesis continuation of the legendary saga that began in the arcades.
The year is 6236. The game is Space Harrier II. Armed with his trusty laser blaster, Space Harrier responds to a distress call and is sent via intergalactic teleportation to Fantasyland, a world in the 214th sector. This faraway land deep within the universe is under attack by space phantoms, multi-headed reptiles, wicked wizards and other cosmic creatures.
To bring peace to Fantasyland, our hero must shoot as many creatures as he can and avoid obstacles (such as trees, enemy fire, rocks and columns) through 12 stages of combat. At the end of each stage, he must face a giant boss character. After surviving five stages, he'll enter a bonus round in which he'll board a flying saucer and blast away at targets.
You view Space Harrier from behind and can maneuver him in a flying position all over screen or run him along the ground. The laser blaster shoots forward into the distance; you can turn Rapid Fire on or off. Also, you can choose from three difficulty levels and select the stage at which you would like to begin.
Space Harrier II is for one player only. The game ends when you lose all your lives or when you survive all twelve stages.
|eBay Product ID (ePID)||5617|
|Product Key Features|
|Game Name||Space Harrier II|
|Additional Product Features|
|Number of Players||1|
|Game||Space Harrier II|
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A sequel that is more forgiving than the original
Space Harrier II was one of the first Genesis games I bought. I really didn't know too much about the games on the Genesis at the time, so I basically picked up whatever looked cool. When I saw SH II at Toys 'R Us, I thought the 3D gameplay looked interesting, so I put down the 30 bucks for it. I wasn't disappointed and SH II helped set the standard I would go by when buying future Genesis games. Graphically, SH II is an above average Genesis title. The worlds are colorful and bright and the enemies are hugh and well detailed. The sound effects are decent with some digitized voice samples like "Get Ready" (this became a catch phrase for me) and your dying yell when you get hit. The music is pretty mellow and set to a sci fi/fantasy tone. Those who remember the original Space Harrier will recall it was one difficult game. Death was instantanious and could happen in rapid succession. To make things worse was the limited number of lives you started with and not many extention possibilities. SH II is definately much more forgiving. It is still fast paced, but it is easier to spot potential trouble and manuver than the first game which had more blind spots. Also, you can tally up a healthy stock of spare lives. Overall, I felt SH II had a better balance of difficulty than the original. Being what I call a first generation Genesis title, SH II does a good job at what the Genesis is capable of. Being a better balanced game than the original, I felt SH II was much more fun to play than the original. It is a shame that most people don't remember this game as much as the first Space Harrier. I would definately recommend SH II to anyone who loves classic Genesis titles or classic games in general.
Sega's classic arcade phenom
Here's a game that Sega holds so dearly that it's been remade, ported, and referenced to throughout their life as a gaming company. Brought from the arcades to the home consoles, with the first game on the 8-bit Sega Master System this proved to be one of the killer apps in Sega's campaign to prove the Genesis could do what the Nintendo could not. It's fast, colorful, can get really crowded, and most of all, it's difficult. That may be a big design flaw, how difficult this game is. This is a scrolling shooter, but not vertical or horizontal, your scrolling inward toward the screen, very often at rocket speeds (blast processing at work), firing at equally quick moving enemies that bob and weeve all over the screen, constantly avoiding your shots. But thankfully you can see where you're shooting since your characters body doesn't obscure his gun as most games in this subsection of shooters accidentally do. You can only squeeze off a few shots at a time, even with turbo-fire, and when there's loads of enemies and obstacles on the screen, it can become exceedingly hectic, and you'll find yourself colliding with obstacles and enemy fire more often than you'd like. Although, that is a legitimate difficulty addition. This is definitely a must-own for any Genesis collectors, and Sega fans, as it is one of their best works.
Space Harrier II is a must have for the Sega Genesis.
Best installment in the franchise, in my opinion (Although the 32x add-on version tends to be 99.9% arcade perfect, this 16-bit version handles like a dream). If you love shooters (in general) then you'll love this rail shooter. The graphics are 16-bit, so be warned, but as a retro gamer, picking up one of these titles means hours of replayable, rail-shooter, gameplay fun.