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Release Year: | 2016 |
Publisher: | 2K Games | Genre: | Strategy |
Region Code: | Region Free | Platform: | PC |
Game Name: | Civilization VI | UPC: | 0710425418297 |
Product Information | |
Gamers employ new technology boosts and watch as their cities expand across the map in Sid Meier's Civilization VI. The turn-based strategy series finds players using a mix of technological research, cultural advancement, diplomacy, and military might to grow a small settlement into a mighty empire. The biggest changes in Civ VI involve the management of cities, with buildings expanding into new districts in adjacent tiles. Districts become available at certain population milestones, and they open new terrain-based development opportunities, while also posing new strategic challenges. Players who pursue military victories can now embed support units within other divisions, and similar units can be placed together to form powerful Corps units. A new active research system lets gamers unlock technology boosts in pursuit of science victories, while a new civics tech tree has been added to make cultural victories more attainable. Single-player action finds gamers interacting with famous historical leaders like Gilgamesh and Peter the Great, with each leader having a hidden agenda that gamers must discover, while multiplayer fans can join friends for a variety of cooperative and competitive scenarios. |
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Product Identifiers | |
Publisher | 2K Games |
UPC | 0710425418297 |
eBay Product ID (ePID) | 222382932 |
Product Key Features | |
Release Year | 2016 |
Genre | Strategy |
Platform | PC |
Additional Product Features | |
Number of Players | 1 |
ESRB Rating | E10+ (Everyone 10+) |
Control Elements | Mouse, Keyboard |
Game Name | Sid Meier's Civilization VI |
ESRB Descriptor | Drug Référence, Language, Mild Violence, Suggestive Themes |
Game Name Series | Civilization Series |
Location | USA |
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Good graphics
Compelling gameplay
Good value
Not as good as Civ 4 but it does have great graphics
as I said in the header it isn't quite civ 4 (Nothing will ever meet my expectations from that game, though) but it does have all the prerequisites for a civilization game featuring as such multiple nations and even multiple leaders per nation which you can go to war or be in peace with large maps technology branches diplomacy spies (a feature which was sold as DLC in the civ 5) and much more, so while this game isn't exactly the next Civilization IV it is still solid in its current state.
Achat vérifié : Oui | État : neuf | Vendu par : brookrus-9
Great but with some flaws
Despite the controversy surrounding this game, especially the art style, I really enjoy it. Civ VI vanilla is much more fleshed out than Civ V vanilla and Gods and Kings ever were. Here's my review: Pros - More fleshed out than Civ V vanilla was at launch - Workers actually have to be produced on a regular basis, no longer are there 5000 year old workers roaming the planet - The road building system is fun and is more historically accurate than having state workers build roads (except Rome) - Gaining influence over city-states is no longer a matter of being wealthy, its a serious challenge compared to Civ V - Districts and wonders being present on the map make territory and strategic planning of city development vital to success - The eureka/inspiration system is fun and makes research more interactive - Introduction of the civic tree makes culture just as vital as science, making player strategy more well rounded than it was in Civ V with social policies - The religious victory is a new option for peaceful victory and allows you to finally fight off the religious units of other civs w/o declaring war, which was a pain in the butt in Civ V Cons - Not enough wonders from non-European countries especially from Asia and Africa. - Art style isn't for everyone - Diplomacy game is lacking because there is no world congress - Combat AI is still poor, and can easily be defeated, even with inferior numbers - Qin Shi Huang's character model is seriously weird - Agenda system attempts to rationalize AI aggression, but feels like more of an afterthought as the AI is aggressive regardless - Diplomacy AI is still bad, AI refuses to make peace unless you hand over all of your cities, even when they are down to a 3 population tundra city themselves. - Religious warfare is never-ending and the AI is obsessed with spreading its religion so it never relents on sending wave upon wave of religious units to you. The introduction of a non-interference treaty for religions, or something along the lines of that, would go a long way to preventing endless religious warfare Overall: Despite its many, many flaws, Civ VI is still a lot of fun to play, and builds upon the foundations that were laid by Civ V. City development and war mechanics bring the landscape to life and force the player to build and fight more strategically. Civ VI is definitely worth the money, and while it certainly has its issues, it is a worthy successor to the Civilization series.
Achat vérifié : Non
4 complete playthroughs with one crash.
I have really enjoyed this game. Every CIV is better than the one before it. I didn't like the artillery change (less distance). The graphics are really cute. I like the new city builds. One thing I don't like is the ability of barbarians to destroy things that take a long time to fix(Districts, harbors, aqueducts, etc.). Perhaps it would be OK if the fixes could be done by builders as done for farms, etc. but with more turns. This way a complete set of 3 builders could repair a district, district building, harbor, etc. Another problem is that all barbarian attacks are not brought to your attention. If you fail to look around the map, barbarians can be tearing up districts, etc. before you know it. In civ V, you knew when barbarians were at your cities. In civ VI you have to search around to make sure you aren't getting your lunch eaten. Other than those few things, and overall, I like the game.
Achat vérifié : Oui | État : neuf | Vendu par : effie0213
A once great game falls like the Roman Empire
I think I've finally had it with the Civilization series. I haven't enjoyed one of the games since Civ 3 (which I loved). Ever since they took away the ability to stack troops, the gameplay has become very slow. Civ 6 is tedious to play, and I found myself not enjoying it the slightest bit. Here are the issues I see: 1) Still no stacking of troops means units take a very long route to someplace to avoid your own troops! This has been going on since Civ 4. 2) Too many barbarians to start. I want the barbarians, but not to be overwhelmed by them, and certainly not for them to have advanced technology I don't have. 3) The opposing player AI is still lousy. From the start it's been lousy. You almost never know why someone dislikes you or denounces you. Others can declare war without provocation and be forgiven very easily. If I attack someone who declared war on me or surprise attacked me several times then somehow I am considered a warmonger. The warmongering thing needs to be forgotten over time, just like in real life. 4) The pace of building units is painfully slow, and the pace of research is too fast. I would say building needs to be two to three times faster and research needs to be 1/2 to 1/3 the speed. It shouldn't be the case that I discover 15 technologies before I can build 10 units. That's what happens. 5) Roads take forever to build. You can't automate works to build roads and you have to trade with every city to get a road. Late in the game you're still short on roads. 6) The graphics are a huge step backwards. There is an old style hand-drawn map that overlays areas you've seen but don't have any units it. It is super hard to read that map even though you've been there, and it stays that way throughout the game! Trees and terrain look cheap. Everything except the wonders look cheap, and too much time was spent on showing wonders being built instead of making units and terrain look good. I'm saying goodbye to the Civilization franchise. I wanted so much for the games after Civ 3 to be even better, but they got worse. I wanted to waste my time on these games, but instead I wasted my money. They had three chances to make it good and they failed on all three of them. Sorry Sid, I'm out.
Achat vérifié : Oui | État : neuf | Vendu par : zhao_mbay
An excellent upgrade from its predecessors
Civ 6 has a very compelling city building feature by moving many of the buildings out of the main city hex with the introduction of the districts. Cities feel more varied; wonder stacking and mass building purchasing done away with. There is a compelling choice to be made now between how far apart to spread you cities. Clustering can lead to overlapping city bonuses, whereas as spreading out gives more tile improvements per city to work. Overall, loving the experience so far.
Achat vérifié : Oui | État : neuf | Vendu par : effie0213