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|MPN:||045496730826||Platform:||Nintendo Game Boy Color|
|Catch 'em all with Pokemon Blue Version, a role-playing game that is friendly for people of all ages. The game seems simple at first, but it actually requires a lot of strategy for each battle. After the main adventure is over, gamers can keep going with a nearly infinite number of gaming possibilities. Pursue many different monsters as Ash Ketchum, trade with friends to gather all of the 150 different Pokemon. The Pokemon lineups are virtually endless with dozens of Pokemon types and thousands of possible moves to teach. Make a game night tradition and enjoy a game that challenges the mind and provides hours of fun.|
|eBay Product ID (ePID)||108927148|
|Product Key Features|
|Platform||Nintendo Game Boy Color|
|Additional Product Features|
|Number of Players||1-2|
|Game Name||Pokemon Blue Version|
|Game||Pokemon Blue Version|
|Game Series||Pokemon Series|
|Game Special Features||Locate and catch up to 139 Pocket Monsters Play the Red version to "Catche 'em All" Battle a friend by connecting via the Game Link cable|
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Expédition et manutention
Small Packets - International - Ground
Livraison prévue entre 4 et 12 jours ouvrables
L'objet doit être renvoyé dans un délai de
30 jours après réception par l'acheteur
|Mode de paiement||Préféré/Accepté|
Review of Pokemon Blue Version
It is an excellent game, great music, very fun, any fan of the series should really consider buying this. A great time, and less expensive than it's mirror image counterpart Pokemon Red, this game will allow you to catch 140 of the original 150 Pokemon, there is no worry of having to get games from another generation to complete the Pokedex. A simple plot of collecting Pokemon and Gym Badges to become the greatest trainer ever will lead players on a journey meeting many friends, such as Bill and Mr. Fuji, defeating an evil gangster corporation that steals other trainers' Pokemon called Team Rocket, and have a friendly competition with a rival along the way. With shocking plot twists toward the end of the game, players will have to keep the will to win the battle against the strongest trainer and become the best until three years later, when Pokemon Gold and Silver will renew the journey in a brand new region with 100 new Pokemon to find and catch.
Best game ever
There’s no need for plot synopsis in this review, the overarching plot of the game was never its focus, nor even a concern. Instead developer Game Freak one-uped the fledgling industry by making the game about the visceral emotions that have long inspired human beings to create, relate, compete, and acquire knowledge, and for that reason, along with its exceptional use – and expansion of – traditional role-playing elements, Pokemon Red and Blue remain one of the greatest games in the history of the medium. Pokémon, in my eyes, appeals to two camps. Those that are the admitted completionist, the antiquated equivalent of someone who aims for the full 1,000 GS on the latest 360 title (or platting for my PS3 folk) and those that choose to wander not because they’re lost, but because of the pure explorative urge they get to see everything the world has to offer. Proving even as early as ’96, Nintendo had its finger on the pulse of what components made games great. For the completionist, this is their virtual playground. Between catching, collecting, and learning the minute details of 151 detailed creatures, analyzing the game’s inherently deep battling system, and exploring every nook and cranny of the extensive Kanto region the game never pigeon-holes the player into any one style of play. Coupled with the ability to converse and trade with anyone else into the scene, the game delivered in spades for those of us whose lives revolve around lists. Honestly the team at Game Freak could’ve stopped there and commercially, the game would’ve succeeded. Fourth quarter sales would’ve been big, in a post-2001 world Blue and Red would’ve scored an above-average score on metacritic, and the corporate big-wigs would’ve accumulated barrels more money to roll around in at night. But what makes this game truly outstanding is the developer didn’t stop at “good enough.” Then the exploration kicks in, there’s an entire world full of NPCs and a cast of characters just as varied as the monsters themselves. The inept professor too old to fill a device that he spent years developing, the rival who apparently never learned the proper way to part ways (“Smell ya.” Really, Game Freak?) and a score of gym leaders infatuated with beating up children daily, each one brought another talking point, and though separately irrelevant, together ground the game in reality. Surprisingly, at least in accordance to today’s gaming landscape, there’s no filler. No fetch quests, no “defeat 10 Digletts, then return to see me,” and especially no escort quests. The game thrived on giving players the keys to their own experience. If they chose they could’ve waltzed through the game with an empty pokedex, one mega-powered monster and an empty inventory, never leaving the confines of the first town. There’s an unparalleled amount of freedom in the game, and for that Pokémon deserves to be commended. Up until now (and thanks for bearing with me) this review has been about the mechanics and faux-philosophical reasons this game has had the longevity as a series and continues to succeed both commercially and critically. Let’s change this a bit. As an RPG the game’s plot successfully led the core of the experience, generating a series of obstacles that became ever-more possible through leveling and building a team. Pacing is outstanding the whole way through and though road bumps arise (I’m looking in your direction Victory Road) the game never actually grinds to a halt as much as it does a controlled crawl. But more important than pacing and plot was the core battling system that incorporated the long-standing random encounters of JRPG past and shaped them to fit the form that Pokémon was attempting to fill. Elemental strengths and weaknesses collided with stat-based number crunching and tactical tom-foolery, giving clear advantage to players who knew the ins and outs of the game. Move sets, evolution requirements, and the faux-rock, paper, scissors of the experience melded together in the mind of the practiced player, encouraging more than a brief one night stay in the land of pokeballs and safari zones, but instead making available to players a home to return to when the droll offerings of the latest titles seem to offer little refuge.
Achat vérifié : Oui | État : d'occasion | Vendu par : the_tcgdealer
Among the best
This video game is now used more for 20-30 year olds to reflect and reminisce on the past. It is a long game and it isn't necessarily easy! You have to grind for a while unless you have a perfect and diverse lineup. I have played GEN 1 pokemon probably 10 times in total and I always end up wanting to play again. This time I was playing an old MUD text based game and it reminded me of my time with pokemon, so I hopped on ebay and within a few days I had found my old gameboy and purchased one for my wife and another 4 cartridges. Now I have all of GEN 1 and 2, ITS TIME TO GO CATCH THEM ALL..
Achat vérifié : Oui | État : d'occasion | Vendu par : dillzilla420
I bought this for my son knowing it was a reproduction and not an original. I was worried that it may not work right but i was worried for nothing. Not only is it a perfect reproduction that looks, plays and saves exactly like it was a new original, it also arrived days early! I am very satisfied with the price and the quality of the game. I will be buying reproduction games from now on.
Achat vérifié : Oui | État : neuf | Vendu par : sohighsupply
Pokemon Classic still Timeless :)
The game which helped further Pokemon Culture worldwide, and allowed children everywhere to be a Pokemon master, Pokemon Blue! Released in 1998, this version was released in America, and possibly world wide (Original Japanese version was Pokemon Green, it was not translated). This, along with red, was the first Pokemon game released from Game Freak and Nintendo, which also began a 14 year collection of games from the same Franchise. Your journey begins in Pallet town as you go to pick your first Pokemon partner for life. NOTE: This game DOES NOT follow the Pokemon series storyline, that would be Pokemon Yellow. After meeting Professor Oak, and your rival, you pick your starter Pokemon from any of the three legendary starters: Charizard, Bulbasaur, or Squirtle. From there you will meet 150 other Pokemon on your journey, challenge 8 Gym Leaders, while battling your rival, and foiling the nefarious Team Rocket's plans. This game is very easy to play, the "A" button is your select, while "B" is to cancel. You have a drop down menu, which appears whenever you press Start, that organizes your Pokemon, your bag, your information, as well as your save menu. As for gameplay, it is dated for its age, well over 14 years old, but it is a classic. There is no running, you cannot use the Select short cut for items, and wrap unables you to attack. However, it is very well put together for an old game. Most Pokemon moves are the same as they are today, and are still as effective. I personally think it is nice to remember the original 150 Pokemon that became famous from the series from the 90s. I give this game a 5 out of 5 and recommend it to all Pokemon fans (New and Old) as well as any game enthusiast who is looking for a challenge. The game is Rated E and is age appropriate for all ages :)