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Release Year: | 2008 |
MPN: | MX202501W0X11 | Genre: | Fighting |
Platform: | Microsoft Xbox 360 | Region Code: | NTSC-U/C (US/Canada) |
Game Name: | Mortal Kombat vs. DC Universe | Video Game Series: | Mortal Kombat |
Publisher: | Midway, Warner Bros. | Features: | Manual Included |
Rating: | T-Teen | UPC: | 0031719300747 |
Product Information | |
Mortal Kombat vs. DC Universe presents coin-op and comics fans alike with the chance to battle through never-before-seen fantasy grudge matches featuring the most powerful characters from Midway's notoriously brutal fighting series and DC Comics' expansive superhero universe. Although it's not the first fighting game to bring together characters from multiple fictional universes, many of the most recognizable DC heroes are playable in head-to-head bouts for the first time here. The roster of 22 playable characters includes Scorpion, Sub-Zero, Sonya, Raiden, and Kano from the Mortal Kombat games, with Batman, Superman, The Joker, Wonder Woman, and Darkseid from DC. Each character has a particular fighting technique, as well as a distinct, Mortal Kombat-style finishing move. The game's "Freefall Kombat" allows fighters to battle as they fall from one level of an arena to another, and the "Klose Kombat" mechanic handles up-close grappling. An expanded single-player campaign follows a storyline in part by comics writers Jimmy Palmiotti and Justin Gray. Unlike earlier Mortal Kombat console games, Vs. DC Universe receives a rollicking T for "Teen" rating from the ESRB. |
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Product Identifiers | |
Publisher | Midway, Warner Bros. |
MPN | MX202-501W0X11 |
UPC | 0031719300747 |
eBay Product ID (ePID) | 175985033 |
Product Key Features | |
Release Year | 2008 |
Genre | Fighting |
Platform | Microsoft Xbox 360 |
Game Name | Mortal Kombat vs. DC Universe |
Rating | T-Teen |
Additional Product Features | |
Number of Players | 1-2 |
ESRB Rating | T-Teen |
Control Elements | Gamepad/Joystick |
ESRB Descriptor | Blood, Suggestive Themes, Violence |
Game Name Special Features | Batman, Scorpion, Superman, Raiden 22 heroes go head-to-head and fist-to-fist! Dark, gritty, hardcore 3D fighting across deadly, multi-level arenas Single-player storyline collaboration from Jimmy Palmiotti and Justin Gray |
Game Name Series | Mortal Kombat Series |
Location | USA |
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Expédition gratuite
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États-Unis
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Expédition standard (USPS First Class®)
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Livraison prévue sous 6-8 jours ouvrables
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7,99 $US
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États-Unis
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Livraison prévue sous 4-6 jours ouvrables
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30 jours après réception par l'acheteur
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Good graphics
Compelling gameplay
Good value
Packs a punch but fails to deliver
Graphics: Good - 6.5/10 Sound: Good - 7/10 Gameplay: Good - 7.5/10 Replay Value: Good – 7.5/10 Overall: Good – 7/10 Graphics: Good 6.5/10 The graphics are clean and crisp, however, they do not take full advantage of the next generation hardware. The models are well down and the movements true to the MK series. The DC characters (especially The Joker) are well done and provide a good visual crossover. The backgrounds are basic, and were an after thought. Sound: Good – 7/10 It is what you come to expect from a Mortal Kombat fighting game. In depth sound effects and background clashes and music soundtrack are decent. Gameplay: Good - 7.5/10 Smooth animations, and a great return to the MK series. This is probably the best iteration since Ultimate Mortal Kombat 3. This gets back to the basic combat and really looks at making it an enjoyable experience. The combat can seem a bit slow, but the ease of pulling off moves, combined with the crossover gameplay and online modes, make this a worthy step in the MK Universe of fighting. Replay Value: Good – 7.5/10 The single player story mode, though interesting, is short, even considering playing both sides. The lack of extras or inclusion of things found in MK games in the past, really take away from the single player experience. The multiplayer is the real reason to buy this game, and it is the only reason to own this game. The matches are fun, and they keep you coming back. Overall: Good – 7/10 By no means is this a bad game, but in the Fall release of 2008, with such big titles, it fails to pack a punch. This may have done better as a Spring/Summer release. Please know that I am a MK faithful, and I love it. Looking at this from a non-biased standpoint, it is hard to argue being a true standout. This Mortal Kombat iteration was geared to appeal to the mass audiences. Taking away much of the violence and brutal fatalities to get a T for Teen rating, takes away a lot what the MK brand was. In the early 90’s, Mortal Kombat pushed the edge, and this version plays it safe to sell copies of games. With other fighting games such as Virtua Fighter 5, Soul Caliber 4, and the up and coming Street Fighter 4, this fails to deliver graphically and in the gameplay department. Once you get past “Batman is fighting Sub-Zero – awesome” moments, not much is left. This game is short, so be prepared. The single player experience lacks the extras and unlockables, and lowers the replay value.
Mortal Kombat vs. DC Universe (Xbox 360)
This is a great game, but it has issues. Firstly I think they should have gone with Marvel. Marvel would have been more accepting I think of the violence generally associated with a good Mortal Kombat game. Secondly the 'rage meter' makes Kombat a little laborious and annoying against computer opponents. Thirdly it desperately needs more unlockables, such as characters, costumes and the like. Otherwise this is a beautiful game! The graphics are stellar, the soundtrack is great, the kombat is engaging in short it is a great game except for my earlier gripes. Get it, enjoy it and don't try to compare it to Street Fighter IV or Soul Calibur IV because its just not as good as either of those.
Get over here!!!...No wait, get out of here!!
Ok what was I thinking, sure a new Mortal Komabat coming out you're like cool, it's about time it's getting some next gen play. Then you here DC will be in it as well, WHATT now this game is going to rock. Then you get it and you're psyched, and that's all you'll get with this garbage, is psyched into buying a real, no wait, a dumb fighting game for the next gen. This game has lost some of the greatest things they've put in a Mortal Komabt game, like when Deadly Alliance got it's konquest mode. Or when Armageddon got chess and even racing, but what does MK vs. DC get...a boring story mode that you can play both sides for 7 boring chapters each. Once that's all over you can unlcock 2 characters, yeah that's right, ONLY 2!? gee I don't know what to do with myself now.The battle system is hmm...ok I guess, it's cool falling off a cliff while punching and kicking down, that's if you're on top, if you happened to switch places, all that damage you were doing to your oppenent can now become your damage. And it's cool to run through walls while slamming your oppenent through 'em, but really, why do you have to mash on the buttons for it to take damage? Ok and the fatalities, haha, what a joke they are, sure I know, DC didn't want their characters getting all thrashed and what not, but c'mon these fatalities are a joke compared to the very first MK. I'm a very big fan of MK but this was a complete let down. I think the only replay value you're going to get out of this game is of course online. The rest is not much to come by here, unless you want to put the game on VERY HARD and TEST YOUR MIGHT. Then after that, GET OUT OF HERE, is what you'll be saying with the game, cause it'll just waste shelf space.
Loved
Loved Killer Kast Of Kharacters: Midway pares down the roster to a lean 22 combatants, of which there is very little filler — especially compared to the over-stuffed 60 character line up from Mortal Kombat Armageddon. There are a few notable absences — Kung Lao, Reptile, Lobo, Despero — but outside of personal preferences, the "greatest hits" selection of fighters is more than adequate. The Flash and Joker are tons of fun to play and MK mainstays like Sub-Zero and Scorpion feel fresh despite their age. A Flashy Fun Alternative: It may not have the deep fighting mechanics of its competitors — Street Fighter III: Third Strike and Virtua Fighter 5 snobs will likely turn their nose up at such fluff in between counting frames — but it's still a hell of a lot of fun to play. Having given up any semblance of competing with the hardcore, it's still enjoyable, personally, to play MK games against my more casual circle of friends. The Klose Kombat and Freefall Kombat modes add a welcome, if occasionally imbalanced, diversion from straight up fighting. Campy Story Mode: Both sides of the core story line are a blast to play through, giving you about six hours of single-player gameplay when you don't feel like getting your hat handed to you online. The cinematic sequences blend in surprisingly well with the action, all of which is held together by the barest of storytelling. It's occasionally (unintentionally?) hilarious to see the Mortal Kombat and DC universes intertwine. There's solid fan service with respectable production quality helping to put some extra shine on the campy package. It's The Best DC Fighting Game Since Blizzard's Justice League Task Force: I may have grown up a Marvel man, but it's still amusing to see Batman, Green Lantern and Superman go at it. With the exception of Wonder Woman's bizarre moveset, the DC side translates to the fighting genre beautifully. We're hoping there's a sequel or spin-off, so we can see how, say, Martian Manhunter or Plastic Man fight.
Mortal Kombat has gone commercial
I'm 31 now and I've been playing MK for about 17 years, I've been a big fan of the franchise since the beginning. The lastest version MK vs DC has greatly dissappointed me. First off story mode is nothing like its predicessors ie. Deception or Armageddon, it lacks character development and the story line was vague. Secondly there's no blood in the game...yeah you heard me right... no blood OMG. The game has a T for TEEN rating, I guess the geniuses over at Midway though it would sell more copies with this "NICK JR" version of our beloved fighting game. The fighting portion of the game is ok, but character movement isn't as fluid as it use to be. No Kreate a fighter in this addition, oh yeah you can't create you own fatalities any more. For newbies to the franchise they probably won't notice a thing however seasoned MK vets should bypass this one all together. Ed Boon creator of MK should be ASSHAMED of himself for putting out this piece of doo.