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Remarques du vendeur : | “Game only.” |
Release Year: | 2006 | MPN: | NTR-AMHE |
Platform: | Nintendo DS | Region Code: | NTSC-U/C (US/CA) |
Game Name: | Metroid Prime: Hunters | Sports Sub-Genre: | SHOOTER |
Publisher: | Nintendo | Rating: | T-Teen |
Genre: | Action/Adventure | UPC: | 045496735272 |
EAN: | 0045496735272 |
Product Information | |
Samus has long been the Galaxy's best bounty hunter, but that can change after a round with Metroid Prime: Hunters. Six additional bounty hunters are on the scene, ready to take the title once and for all. While the game has a great single player mode, it shines when it comes to multiplayer action. Both local and online play have a variety of modes, including Battle, Survival, Bounty, and Defender. Make it through these modes to show everyone that you are the best bounty hunter that ever lived, and then pick the game up again to defend your title with never ending online play. | |
Product Identifiers | |
Publisher | Nintendo |
MPN | NTR-AMHE |
UPC | 0045496735289, 0045496735272 |
eBay Product ID (ePID) | 52318768 |
Product Key Features | |
Release Year | 2006 |
Platform | Nintendo DS |
Game Name | Metroid Prime: Hunters |
Additional Product Features | |
Number of Players | 1-4 |
ESRB Rating | T-Teen |
Genre | Action/Adventure, Adventure, Action/Adventure |
Control Elements | Gamepad/Joystick |
ESRB Descriptor | Animated Blood, Violence |
Game Name Special Features |
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Game Name Series | Metroid Prime Series |
Location | USA |
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Good graphics
Compelling gameplay
Good value
Fun but wrong
This a very different aproach to metroid that somewhat bugs me. The one player mode is pretty fun but many elements of past metroid games are gone. You no longer get any suit power ups only different guns. And besides the last boss there are only 2 bosses that you fight alltogether 8 times, each time they get more and more powerfull. These changes try to make for a more realistic metroid game. That is so wrong, if they left out amo and missle expansions it wouldn't even be metroid. What saves this game is its multi-player it is one of the best on the system. You can also face off against very smart bots, thats how i spend most of my time on this game. Wifi is great too. To prime 1 and 2 this game lacks greatly but stand alone its pretty solid. I do recomend this to every DS owner. Theres a lot of fun besides the flaws.
Not the best, but still a ton of fun
Let me start out by saying that I am a huge Metroid fan. Ever since a cousin of mine showed me Metroid Fusion for the Game Boy Advance, I have been extremely obsessed with the series. In some form or another, I own every single Metroid game except for Super Metroid, which I will buy with the Wii Virtual Console, and the upcoming Metroid Prime 3, which I will also definitely buy. So, due to my obsession, I simply could not wait for this game to be released. I reserved a copy at my local Gamestop. Practically every day I would go on the internet and watch Metroid Prime Hunters videos. I even counted down the days until March 20, 2006, the release of this game. When I finally got my hands on a copy and began to play, I must say, even after all of this, I was disappointed. Sure, the game was fun to play, but it did not even compare to some other entries in the series. Also, I hate to say it, but I liked the control scheme of the demo better than that of the actual game. So the game was fun but not as good as I thought it would be. Or, at least, the single-player adventure mode. However, I purchased a WiFi adapter for my DS and I was blown away by the multiplayer mode. It was ten times better than the single-player mode. Don't get me wrong, the single-player mode was still quite fun, just not quite as good. Overall, I must say that the single-player mode deserves a 3.5 to a 4 of 5, while the multiplayer deserves a definite 5. If I could, I would give the game a 4.5 overall. For obsessive Metroid collectors such as myself, you absolutely must buy this game. For someone looking for a fun multiplayer FPS experience for the DS, this is your best option. However, for those Metroid fans who simply like the series but are not obsessed to the point of buying every game on the day of its release, you may want to consider it first. Although a fun game, Metroid Prime Hunters simply doesn't retain the classic feel of the series, and that's a real shame.
Good FPS game in a SCI-FI environment. Multiplayer. Good game overall.
I got this because I'm a metroid fanboy and purchased a DS-lite just to play PRIME HUNTERS, PINBALL and the gameboy advance games metroid ZERO MISSION & FUSION. The game is similar to the rest of the Prime series and although it is different it still is a good game, 2 player battle is fun. I don't think its as interesting as the other games in the Prime series and the scan button is a little too small. I wish it had more options for control (button placement options) but they do cover most of this well enough for left & right handed players. Music could be more memorable also. Good game but could be better, its limited being on the Ds obviously and I would prefer a 2D platformer that embodies the old school super metroid or gameboy advance titles better. For metroid fans and FPS gamers.
One of the better games for the DS.
Metroid Prime: Hunters is definitely one of the better games from Nintendo for the DS. Even though it is more FPS-like than the previous Metroid games, it still feels very much like a Metroid Prime game and tells a very interesting story without actually telling it. The addition of these other hunters really added an extra angle to the game that allows it to stand proud and tell next to the other entries in this franchise. The graphics are slightly grainy but about as good as one would expect from a DS. The 3-D world that Samus is exploring is very rich in those Metroid Prime textures we have come to enjoy. The sound of the game is really fantastic, no voicework of course. It takes some time to get used to using the stylus to aim but it is very precise. The only problem is that, if you're not careful, you'll have her turning into a morphball right when you need to be shooting or jumping from a platform. That can get very frustrating but you just need to pay attention of where you touch the stylus to the screen. The game is very enjoyable to play, though the little timed chases to escape a place seem unnecessary but I guess they needed to add a little more excitement. Add on top of all of this Wi-Fi multiplayer and you definitely have something that will be remembered.
Metroid Prime: Hunters is awesome on the DS!
A year and a half ago, about a million Nintendo DS owners had a chance to experience a small portion of the game design of Metroid Prime Hunters in "First Hunt," a demo cartridge that was only a sliver of the production of the final build. Even though First Hunt was a decent preview of the direction the team was taking with the first announced DS first-person shooter, Metroid Prime Hunters takes all that to a new level. This ambitious project bleeds high production values, which is something you don't normally get on the handheld side of things. Both single and multiplayer components are hugely full featured and highly satisfying, whether you're a fan of action adventuring, deathmatch competing, or - even better - both equally. But pick up and play this game is not, at least not for starters. More on that in a moment. Metroid Prime Hunters nestles comfortably in the gap laid between the original Metroid Prime on the GameCube and its sequel, Metroid Prime: Echoes. To compliment this bounty hunter sandwich, NST's kept to the visual style and the gameplay framework on the Nintendo DS, but tailoring the idea to the strengths of the Nintendo DS. This naturally means "dual screen gaming" but it's how the team went about it that brings this design a lot closer to the first-person shooter genre on the PC than the console games (and their fancy, new-fangled analog sticks) have ever gotten. First, the NST DS team pushed the 3D elements of the Nintendo DS to recreate the same through-the-visor viewpoint that Retro Studios developed on the GameCube. Nintendo has always downplayed the Nintendo DS system's 3D capabilities ever since the debut of the system back in 2004, placing it close to the level of a Nintendo 64 in visual performance. But honestly, few N64 games looked this good and flowed this smoothly. The engine that NST produced on the DS moves at 30 frames per second with a level of detail that can get pretty stunning. Samus' morph ball, for example, has a glossy sheen that isn't particularly necessary, but it's the spit and polish that lifts a game's visual appeal from adequate to beautiful. On occasion the game has a tendency to chug when the environments throw a few too many effects at the player's screen, which shows that perhaps NST pushed the hardware just smidge too hard in places. Even still, these places are few and far between and really don't detract from the Metroid Prime experience. Next, using this 3D engine, the team worked the first-person action and adventuring aspect of the GameCube design on the Nintendo DS. But where the GameCube game limited the movement of view to streamline the control for the analog sticks, NST pushed touch-screen control that closely mirrors the keyboard and mouse combination that most first-person shooter fans swear by on the PC. Players can configure the controls for left or right-handed play, or totally forgo versatility for more rigid and digital movement of the D-pad and button combination, but it's using the touch screen like a mouse that really breaks Metroid Prime out of its shell.