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|Publisher:||Square Enix||Genre:||Role Playing|
|MPN:||BLUS-30416||Platform:||Sony PlayStation 3|
|Game Name:||Final Fantasy XIII||UPC:||0662248910017|
Final Fantasy XIII is a role-playing game for high-def consoles, set in an original realm that blends futuristic technology and ancient mysticism. Players follow the epic adventure of a group of gifted youngsters, informally led by an orphan girl called Lightning. The game uses an original variation on the "Active Time Battle" system, seen in earlier Final Fantasy adventures. Players queue up fighting moves for their hero to attempt, limited by the number of "Command Slot" action points they have.
Characters earn additional action points as they level up. Combat plays out in a real-time flow. As players control the key character in each battle, the computer directs the moves of other heroes. Players can influence the actions of the allies in the fight by using the "Paradigm Shift" feature to change a computer-controlled character's class type.
In the traditions of the top-selling Final Fantasy series, the game's story is told cinematically, with emotionally charged interactions between highly expressive characters, in intricately detailed, computer-generated movie sequences that run between the player-controlled action. The game begins in the mystical metropolis of Cocoon, created ages earlier by godlike titans called the fal'Cie. The city floats high above the earth, keeping its citizens sheltered and safe from the dangers of the wilderness below.
Among the populace, there are certain individuals known as I'Cie, who bear the mark of the ancient creators. This mark indicates great power, but also great danger. Those who carry it -- including the young heroes of the adventure -- are considered to be cursed. At moments of great peril, I'Cie can summon a mystical Eidolon guardian being to fight alongside them, and in certain circumstances, they can temporarily join with their summoned entities to form powerful vehicles or weapons, in the game's "Gestalt Mode."
|eBay Product ID (ePID)||53683420|
|Product Key Features|
|Platform||Sony PlayStation 3|
|Game Name||Final Fantasy XIII|
|Additional Product Features|
|Number of Players||1|
|ESRB Descriptor||Mild Language, Suggestive Themes, Violence|
|Game Name Special Features||
|Game Name Series||Final Fantasy Series|
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great Final Fantasy title, must own for FF/Jrpg fans
Final Fantasy 13 is a great game with huge potential. If you are a fan of previous FF games or a fan of JRPGS then you will buy it and beat it. If you are a western RPG fan read a full review before buying. The only thing holding the game from getting great scores is its linear path and no open towns :( You get a classic FF story with the best graphics the series has seen. The new battle system is very fast but controllable thanks to the new paradigm system. I think its my favorite FF battle system to date because you can play general by spamming auto battle and changing the roles, or if your reflexes are a bit faster or you put the game on a bit slower you can micomanage the abilities of your player (but not party members) The story is engaging in typical FF fashion. The CG looks amazing as always but even the gameplay is just amazing visual work in HD. As a more than casual but less than hardcore FF player, the game gives me complaints because of my preconceived notions of how FF should be, but overall i still love it. 8.5/10 -1 for no open towns and linear path through the first half of the game -1 because people will complain about the battle system being only able to control one character at a time. +.5 because i find the new system very user friendly and fun at the same time. allows you to easily change tactics mid battle without time consuming micomanagement *Redial
One step forward, one step back
I have mixed opinions about Final Fantasy XIII simply because it is a departure from previous games in the series. Unlike previous FFs, XIII focuses on the battle system and nearly eliminates the freedom of a open-world map. As a friend of mine harshly described it, XIII is the world's most beautiful hallway simulator: each world/chapter consists of traveling from point A to point B, with a mix of battles, cut scenes and NPCs to break the tedium. The new battle system is a mix between FFXII's and Kingdom Heart's battle systems. The player is only able to control one character that is designated by whichever chapter or scenario the game is in. The Paradigm system, the meat and bones of the game, allows the player to assign roles to each character, ranging from offensive roles (attackers), defensive (curing) and strategic (status ailments). The player is able to switch Paradigm combos on the fly, and most battles require the Paradigm be change in order to adjust to the flow of battle (concentrate on curing when party is weak, offensive when the enemy is weak, etc.) Similar to FFX and XII, the level up system is determined by points acquired during battle, which can then be used to fill up a giant grid of skills and power-ups. This is the only incentive to fight 1200 wolves, insects and blobs, which the developers lazily use in most levels by only changing their color. One of the most noticeable battle changes is the Stagger bar, which rewards the player for correct Paradigm use and penalizes them for incorrect use. Successful attacks raise the Stagger bar and allow subsequent attacks to cause more damage. Poorly planned attacks will not raise the bar and drag the battle on. Effectively using Paradigms and raising the Stagger is key to every boss fight. Straying from FF tradition, I found, was the option to retry battles. No longer will you cry when you lose a battle and realize you forgot to save your file. The retry option allows you to figure out a winning strategy via trial and error, but it takes away from the pressure of defeating bosses and trying to acquire summons. But if you play FXIII like I do, you will love the restart option. Though XIII differs in its battle system and linearity, one thing hasn't changed: story telling. The beautiful cut-scenes are so painstakingly rendered and perfected that Pixar would be jealous. I found the story to be a bit convoluted, as Square attempts again to create alien languages/races that suffer disasters that represent our inevitable apocalypse. There are the usual FF cliches: a moody main character, a ditzy girl that eventually holds a greater importance in the universe, a gruff, take no prisoners pugilist that happens to be very sensitive and emotional... all of them join up to save the world from a evil corporation/government. But the story is much more personal and interesting compared to XII, the oddball of the series, but cannot match X's story. Overall, it's good to see FF constantly improve its battle system, but unfortunately its at the expense of taking some of the control away from the player. The lack of an open, explorable world takes a huge hit from the series and almost makes the game feel incomplete (as if the developers were content with just the battle system.) With FFXIV already confirmed as a MMORPG, we may not see a next-gen, open-world FF for quite some time. In the mean time, FFXIII is a worthy time-killer. PS3 vs. 360: PS3 uses one disc, 360 uses 3. Nuff' said
Old school player adjusting to the new battle system
I haven't played Final Fantasy since it was on the SNES. Of course, this game far exceeds that system's capabilities, but I am in an adjustment period right now. I'm sure some of the stuff I will mention has been around for a long time, so be nice. :) The way battle is done has changed: it is now active-time based, so there is no turn-based play any more; battle happens whenever it happens. ALSO, you only really control the main character. The other characters are assigned "paradigms" that decide how they will behave in battle. For instance, if I want a brute force attack, I can make everyone a ravager and there will be a relentless assault on the enemy, but no healing or support roles. I'm not sure if I like this--I really enjoyed controlling every character myself. I've only gotten so far yet. I lost interest for a while, but I'm sure it will come back soon. :) Seems like a good game though.
I have been a fan of the FF series for a long time, and I wanted to see how they continued with the hi-def abilities of the PS3. Now, the gameplay is a little different from previous games, but it does not disappoint. To start, don't expect to be wandering around an open world looking to find the next mission or battle, because the entire game is a set path that guides you on your way. Although this was a little bit of a bummer, they made up for this with extremely vibrant backgrounds and details of the worlds you travel through. There was never once a point at which I thought, "wow this is getting really boring." The battles are pretty much the same, you select your attacks and targets, switch what kind of attack style your team will perform with, etc. What I really like is how they almost did away with a level system, but continually added more features for fighting through the first half of the game, so you got to build on your original abilities and add more skills as your opponents get stronger and more difficult. Somewhat like the level system, but more equalized. Another part I enjoyed was playing as several characters, as the story line switches off between the different character's motives and goals. I would say one of the major downsides to this game, however, is the fact that nearly a third of the time spend on the game is watching cut scenes or 2-5 min videos. They look beautiful and entertain for a while, but if I wanted to watch an anime movie, I would have bought one in stead of this game. So if you get bored easily watching cut scenes, this game might not be for you. If you can live with it, or just don't care about the story and skip the vids, then you should be fine. That's about all there is to the game, great story that's different from other FF games, but still as crazy and action packed as it has ever been. One final note that I couldn't help but adding in, if you listen carefully during cut scenes, it almost sounds like the characters are having sex. They make random gasps and moans while looking around. If I weren't looking at the screen and didn't know any better, I'd say I was listening to a hentai porno hahaha I mean it's not distracting or anything, I'd be in awe at some of the places they visit in the story, too, but come on, the Square Enix crew could have chosen better voices and expressions to fit the scenarios.... Well, that's all for now. Great game overall I'd say if you can get it for under 20~25 bucks
Unfortunate addition to such a great franchise
As a long time Final Fantasy fan. I was disappointed in this release for a variety of reasons. First, the game holds your hand with tutorials for at least the first 20 hours of gameplay. The story is very linear and you literally walk in a straight line interrupted by cutscenes and battles where you just hit the X button and they are fought for you. The battle system feels very dumbed down and expands very slowly. I know the game starts to open later on and the paradigm system "can" get interesting later but I have lost my interested in playing any more.
Achat vérifié : Oui | État : d'occasion | Vendu par : ctownsellers