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Release Year: | 1999 |
Region Code: | NTSC-U/C (US/Canada) | Genre: | Role Playing |
MPN: | SLES02080 | Platform: | Sony PlayStation 1 |
Game Name: | Final Fantasy VIII | Publisher: | Unbranded |
Rating: | T-Teen | UPC: | 662248999043 |
EAN: | 0662248999043 |
Product Information | |
Quite possibly the most anticipated game of 1999, Final Fantasy VIII continues Square Soft's best selling RPG series. The story follows Squall Leonhart, a serious and reserved gunblade-toting soldier in the special combat unit known as SeeD, and his role in the war against the hostile Galbadians. (Or so it would appear.) Never much for working with others, Squall's journey will introduce him to a variety of new people, some he'll call friends -- others he won't. Of the characters he'll meet, no one will affect Squall's outlook on life more than Rinoa Heartilly, a beautiful young woman who teaches him the meaning of love. Also of note, Laguna Loire represents the game's most mysterious character, an ex-soldier turned journalist who appears to Squall in his dreams. Meanwhile, SeeD candidate Seifer Almasy admires Squall's abilities but sees him as an arch-rival. Though it bears the Final Fantasy moniker, several differences from previous installments can be found in Final Fantasy VIII, most obviously the overall look. The outlandishly deformed designs composing the likes of Cloud Strife and Barret Wallace (from Final Fantasy VII) have been replaced with a more realistic-looking band of heroes and villains. Also new to Final Fantasy VIII is the Junction System for magical use. Guardian Forces (GF)s such as Ifrit and Shiva, gods and goddesses who allowed previous Final Fantasy characters to use their powers through Materia, are still available and must be obtained in order to utilize certain features of the Junction System. In order to earn possession of a GF, the force itself must be defeated or "drawn" from a boss monster. Other less predictable methods can be used as well. Once a character has obtained a GF, he or she can summon it during a battle, unleashing its power and then proceeding to draw magical abilities from enemies. GFs grow stronger with each battle and will eventually bestow special abilities to the character who junctions it. Unlike other Final Fantasy games (and most role-playing games for that matter), magic points are not the limiting factor for casting spells in Final Fantasy VIII. Rather, drawn spells are quantitative; each opponent you face has a type of magic that can be drawn, or taken. For instance, if a character has eight spells of one type and then casts one, he or she is left with seven of that type until more are drawn. Spells can also be junctioned to improve a character's vital statistics such as hit points, offense and defense. For example, junctioning a spell like Full-Life to hit points will make them increase dramatically, especially if you have a lot of them stocked. Similarly, Fire junctioned to attack means bad news to ice monsters just as junctioning Thunder to defense won't make your typical Blitz (a type of thunder monster) very effective. (In such cases, their attacks might even heal you instead!) Some RPG fans might be alarmed to learn that characters stick with their weapons throughout the course of the entire game. However, by reading the Weapons Monthly magazine and visiting a junk shop, weapons can be upgraded -- but not how you might suspect. Though a fee is involved, it is minimal. The challenge comes in attaining the rare items necessary for the upgrades, which can usually be gained by defeating or stealing from powerful monsters. Incidentally, money is not earned after defeating a monster but rather through Squall's SeeD salary, determined by his performance in field and written tests. As with most RPGs, experience points (for both the characters and Guardian Forces) are gained after defeating monsters, resulting in higher levels of experience as more are attained. However, as the characters gain experience, so do the monsters. In other words, the level seven Bite Bugs you fight at the beginning of the game will still be just as challenging 93 levels later. Unlike Final Fantasy VII, which featured many mini-games, fe |
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Product Identifiers | |
Publisher | Squaresoft |
MPN | SLES 02080 |
UPC | 0711719859024, 0662248999043 |
eBay Product ID (ePID) | 2444 |
Product Key Features | |
Release Year | 1999 |
Genre | Role Playing |
Platform | Sony PlayStation 1 |
Game Name | Final Fantasy VIII |
Rating | T-Teen |
Region Code | NTSC-U/C (US/Canada) |
Additional Product Features | |
Number of Players | 1 |
ESRB Rating | T-Teen |
Control Elements | Gamepad/Joystick |
ESRB Descriptor | Animated Violence, Mild Language, Suggestive Themes |
Game Name Special Features | Guide lead protagonist Squall Leonhart in an adventure spanning four discs Transfer the magic from enemies to your characters with the all-new junction system Features close to an hour's worth of computer animated cut-scenes |
Game Name Series | Final Fantasy Series |
Location | Europe |
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Good graphics
Compelling gameplay
Good value
An intriguing game
The Final Fantasy series is always a difficult grouping of games to accurately review, due in part to the fandom that makes it hard to separate "classical Final Fantasy" components from things that really need to be changed. That said, I really enjoyed Final Fantasy VIII. It has a stronger and more intriguing storyline than the previous Final Fantasy games (in depth of expression via dialogue and CG), and the graphics took a step forward by opting for realistic models rather than the squat oversized head approach favored in many of the previous games. The story in particular stands out as one of the best on the video game medium -- the characters, plot, and pacing are all very solid. There is a heavy emphasis on character development and less of a rush to pour on the history; the game does an excellent job providing background information and character growth in a seemingly natural way. Graphically, the game was top-notch for its time, and holds up fairly well even to this day. Specifically, unlike in Final Fantasy VII the models hold up fairly well years later. It doesn't look great by any means, but by virtue of the design of the characters and less of an emphasized polygonal artistry (or maybe just a higher polygon count) it's still fairly easy on the eyes. Acoustically, the score is superb (though the recording quality could have been raised -- this could also be due to compression due to the limitations of fitting everything on several discs). Most of the problems with the game come into play with regards to gameplay elements. If you enjoy a challenging game ... this is not it. The difficulty of the game is close to nil, the leveling components are insanely worthless, the weapons and items system are amongst the weakest in the genre, the Junction system is a step backwards from the previous Materia system, and all in all, combat just isn't really all that fun. As you'll be spending a great deal of time fighting (*cough random encounters), you'll begin to really find the game tedious at intervals. Happily, if you're like me, the strength of the storyline and oddly fun (yet simplistic) card game will make this worth your while. It's a game that's immersive and interesting, packs a great storyline, and delivers a grand adventure. If you can overlook the less than stellar combat system, and several of the more obnoxious components of the overall experience, then you'll be able to enjoy one of the more tightly constructed Final Fantasy games created in recent years.
Great Game, but not as good as predecessors
Final Fantasy VIII is a great game by itself, but not as good as its predecessor Final Fantasy VII, or even the older SNES and NES games. The plot / graphics / music are good and awe-inspiring. The downside to the game is gameplay. The Junction System is quite confusing at first, and awfully 'cheap' in how battles are fought. Unlike Final Fantasy VII's easy, vast, and incredibly fun Materia System, FF8's idea to draw magic from enemies and then junction the magic to a Guardian Forces (GF, which were previously called Summons, Phantom Beasts, Espers, etc.), is not such a good idea. Also, it is very hard to understand right away how to use the junction system effectively and the directions are not clear that it would take 100 draws of magic to make an effective junction. If you like the junction system and have no problem with it, then this game is for you. Otherwise, I suggest people should play this game just to respect it as a standalone game, but not being worthy of other Final Fantasies, in my opinion. The plot is really good in this game, filled with lots of love themes, revenge, etc. The musical score is also really good, as usual with the FF series. The graphics are really cool, with great backgrounds and character designs. Overall, I'd give this game a B - not as good as the previous FF games, but still a good game by itself.
final fantasy 8
i bought this game because i remember playing it as a kid and loving it, but never being able to beat it. luckily thanks to this seller i found it cheap and in excellent condition. a few days ago i did finally beat it, after figuring out how to make the game very easy (junctions, aura spells limit breaks) i've gotta say even with today's ps3 and xbox360 games the graphics in this game still amaze me at times, especially at the end. the music is by the great Nobuo Uematsu, so it's just amazing. and i know i'll probably get called an ff7 fan-boy or whatever but i can't help but compare the two. the music was good in 8, but it just doesn't come close to how great 7's music was. i did like the music on disc 4 a lot though. also i didn't really like the new system they used in 8, junctioning, and mosters leveling up as you do. don't bother wasting your time leveling up to 99 for maximum damage and easy battles like in other final fantasys. the characters i feel could have been better, i actually think i would've enjoyed the game playing as seifer, the main character squall's rival more. also you get to play as a sorceress named edea at some point, which is great, but it's only for a limited time in the story. i think selphie is the most annoying final fantasy character ever, yes worse than cait sith from 7. still though, i had a great time playing through this game, good story, good music.
Final Fantasy VIII Review
This was the first Final Fantasy I ever played. I was hooked on the game by playing the demo, covering the SeeD test portion of the game, and had to buy it as soon as it came out. This game has plenty of action to keep players interested as well as plenty of comic relief to ensure things don't get too heavy. At its heart FFVIII is a love story, which must be remembered if you are going to be able to follow some of the crazy twists in the plot line. This game also has some of the best visuals of any original PS game, in game as well as CG cutscenes. FFVIII has caught some flak for its draw magic system where individual spells need to be drawn out of the enemies that carry them where they can then be stored for later use or cast immediately, instead of each character learning a spell and using mp to cast it. This process can be tedious at times, but the junction system makes taking the time to gather 100 of each spell much more rewarding than just learning a spell and using mp to cast it. The Junction system allows each character to junction Guardian Forces (Summons) to the character and inturn gain special abilites, like junctioning magic to individual stats increasing there stregnth, the ability to steal, avoiding random battles, and other Final Fantasy staples like the Ribbon. Final Fantasy veterans may be turned off by this system but the Junction system really just replaces buying and equiping armor and accesories with special abilities. For any gamer that enjoys the RPG genre FFVIII, as well as every other Final Fantasy, is a must play. For those Final Fantasy vets that have thumbed their nose at FFVIII in the past should give it another try and enjoy the gameplay and story of this PSone classic.
Another Squaresoft hit.
At the time I purchased FFVIII, I already had Final Fantasy VII and IX. I am a big fan of the Role Play genre of video games, and have long been a fan of Squaresoft's hit series. Eight differs from the other Final Fantasies that I own (listed above) most notably in the character's visual design. The characters are very elongated. This must have proven rather popular for Final Fantasy because all of the 'episodes' following Nine have had the same, more realistic height of it's characters. Personally, I liked the cute, cartoon-like characters of Seven and Nine, but Eight does have it's merits. One of the things I have really enjoyed about the Final Fantasy universe, is that they never use the same mechanics for learning and using magic in each saga. The 'Draw' system of acquiring and using magic has not been very popular, and I must admit that especially in the beginning of the game, it is a pain in the butt to get your characters to a working level of magic. This requires many battles spent sustaining your enemy just so that you can get every last bit of whatever particular spell or spells that enemy has. The summons in this episode, I think were rather genius. The player has the option of naming each of the 'Guardian forces' acquired during game play. Currently, I have a theme going of short names beginning with the letter 's'. It is nice to have the control over what beneficial talent the GF's learn, and who they share that talent with, facilitating every status benefit of the characters. Of note Eight has the first appearance of the card game. While I like the more refined version presented in Nine, it is nice to see that evolution. It is difficult to a)keep all the additional rules straight, and b)make sure the rules you don't like don't spread, but having the challenge of collecting as many cards as possible is fun too. Even if you don't like playing the card game, there are advantages to collecting the cards. One of the abilities of one of the GF's is the card mod ability. This ability allows you to change cards into useful items. So the cards are worth collecting, especially the rare cards. Using the card mod ability with some of the rare cards is the easiest if not the only way to obtain a large amount of some of the rarest objects in the game. Over all, while there are some cumbersome parts of the game, it is definitely worth owning.