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Un objet présentant des traces d'usure apparentes et importantes, mais qui fonctionne. Le boîtier des cassettes VHS et des DVD peut être fissuré ou troué. Le manuel d'instructions et le boîtier des jeux vidéo peuvent ne pas être inclus. Afficher toute les définitions d'état (s'ouvre dans une nouvelle fenêtre ou un nouvel onglet)
|Remarques du vendeur :||“Normal wear and tare due to age and use. Please refer to picture.”|
|Release Year:||2003||Game Name:||Crimson Skies: High Road to Revenge|
|A follow-up to Microsoft's acclaimed PC title Crimson Skies, High Road to Revenge continues the adventures of crack pilot Nathan Zachary as he sets out to avenge the death of his best friend in alternate 1930s America. The game focuses on the action associated with flying a plane rather than the technical aspects of a simulation, so players will engage in dogfights using one of ten planes armed with napalm missiles, magnetic grapples, and sandstorm cannons. Each of the landscapes offer destructible terrain, allowing players to shoot down bridges, water towers, create landslides, and more to help in defeating enemies. In addition to the single-player story mode, up to four pilots can battle each other in a series of split-screen sorties.|
|Publisher||Microsoft Game Studios|
|eBay Product ID (ePID)||8350|
|Product Key Features|
|Game Name||Crimson Skies: High Road to Revenge|
|Additional Product Features|
|Number of Players||1-4|
|Game||Crimson Skies: Highroad to Revenge|
|ESRB Descriptor||Realistic Violence, Suggestive Themes, Suggestive Themes, Violence|
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A pretty swell game after all
"High Road to Revenge" is the sequel to the first game in the series, “Crimson Skies” (2000) The setting takes place in an alternate reality in which the United States disbands and forms seperate nation states which are always at war with each other, so instead of land-based commerce, we switch to air-based commerce. This leads to glorious advancements in aviation technology allowing for the creation of super zeppelins and non-traditional airplane designs. You play the role of Nathan Zachary, a merciful "air pirate" with your own crew and zeppelin to boot. High Road to Revenge takes place within the same universe as the first game, but sadly, things are just different enough for me to notice. First-off, the flight simulator feel of the first game has been abandoned for a second-rate console-based flying game. I've played other flying games on the Xbox before, and I wish HRtR embraced similar physics, flight dynamics, and realism (all things that were stronger points for the first game). Secondly, I felt like there was an abandonment of realism in this game. The first game truly made it feel like this alternate universe was a possibility with zeppelins that looked like they could hold up the weight they were carrying, planes that seemed to have a wide enough wingspan to keep them aloft, and there was no such thing as a power-up. Again, all of these things and more were abandoned for HRtR. Then again, I'm somewhat of an aeronautics buff, so when I see things like a zeppelin that's covered in steel plating with what's easily a 10 ton electrical transformer on top, I know that something like that would never actually fly, and something like that never showed up in the first game. These were my feelings within the first 4 hours of playing this game. Then, I discovered that I didn't care so much about these things, and got into the rhythm of the game. Once I got used to the non-intuitive controls (no rudder? what the hell?), I was able to start liking the game a great deal more. First, The game is often set up where you have multiple missions that you choose from while in flight, similar to a sandbox game setup (like GTA games). I love that. Second, unlike the first game the cinematics actually help coherently bridge the plot between missions (although whomever likened the animation quality of the cut scenes to that of "The Last Flight of the Osiris" from the Animatrix has obviously not seen one of the two). As far as the story goes, I thought it was an interesting story that takes you around the globe and back again with missions that have varying difficulty so as not to make things dull. As for the multiplayer, I wish I could review it, but I'm playing this game on a 360, so the game doesn't recognize the new version of Xbox Live, and won't connect. I have not looked for a remedy though, so there might be one out there. Basically, if you are willing to look past the downfalls of the game, then you are in for a treat. If you take anything from this review, I'd recommend you play the first game "Crimson Skies" for PC first so that you know what the game developers were originally after, because it truly is an enthralling series. I would love to see the development of a 3rd game for next-gen consoles that learns from HRtR, but also embraces parts of it as well. I think that with the strong points of both games combined, we could see the Crimson Skies franchise soar once again.
New concept and a lot of fun!
I bought this game for several reasons. I was looking for a game that offered a unique twist to the "been there-done that" games on the market and we've all been there, right? This particular game had proven itself thru good reviews and This is my first attempt at a "flying" game. I really enjoyed the game a lot. It has a good story line and the controls are easy to pick up. There's a good mix of just plain fun play and some rather challenging, if not down right hard, tasks to complete. But even the harder play was fun! The only problem I had was making sharp U-turns with the planes which could have been my lack of coordination or, perhaps, the way the game was intended to be played. It was a pain in the rear for me, not to mention time consuming, when in combat or making attempts at picking up upgrade tokens or other items. Even if you aren't into flying, which I'm not, this game is worth checking out. It will provide enough entertainment to make it worth the money. I gave it a 4 out 5 because I simply didn't feel I was able to maneuver the planes as well as I should be able to and there were a few times, during very difficult missions, that I yearned to be on the ground with a sword or a butt burning spell!!
A fun game to play with your friends.
Although this game is over 10 years old, it still holds replay value. The storyline is fun, if somewhat easy. It loops back on itself, so when you finish the game you go back to the beginning with all your upgrades. Earn more points to buy ALL of the upgrades. The multiplayer is where the fun is at. There are quite a few game modes, but my personal favorite is "chicken". It's similar to football, but with fantasy planes flying and fighting. Give it a try if you've got a few controllers for split screen, or a LAN connection because this game IS from 2003.
Crimson Skies: High Road to Revenge (review)
"Crimson Skies: High Road to Revenge" is a must have title to add to one's collection of original Xbox games. You play a pilot named Nathan Zacharay who, throughout the game, builds up an arsenal of fighter planes to take down enemy bases and units. The gameplay is addictive and doesn't ever seem to get old. This was one of the original games I owned for my Xbox and was also one of the games that spent a long time in my system's disc tray. The online play is superb as well, giving you the option to pick out what plane you desire to have the dogfight with and allowing you to play in a variety of well-designed maps. Overall, if you owned an original Xbox and never played it, grab it. If you own a 360, grab it. It's worthy of being in your collection. I bought this because when my original Xbox died on me, I sold it and every game I owned for it to put my money towards a 360. I eventually got the 360 and I'm looking to rebuild my old collection again. Pros: Excellent multiplayer experience, great controls, well-designed stages, addictive gameplay. Cons: Can't really think of any. I should probably change my review from good to excellent.