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API Java 3D Jump-Start - Livre de poche par Aaron E. Walsh - BON
4,49 $US
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Bon
Un livre qui a été lu, mais qui est en bon état. La couverture présente des dommages infimes, par exemple des éraflures, mais aucun trou ni aucune déchirure. Dans le cas des livres à reliure, la jaquette peut ne pas être incluse. La reliure présente des traces d'usure minimes. La plupart des pages ne sont pas endommagées et les plis, les déchirures, les passages soulignés ou surlignés et les inscriptions en marge sont minimes. Il n'y a aucune page manquante.
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Lieu : Montgomery, Illinois, États-Unis
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Livraison prévue entre le mar. 1 oct. et le sam. 5 oct. à 43230
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Numéro de l'objet eBay :276415671389
Dernière mise à jour : août 21, 2024 22:38:19 HAEAfficher toutes les modificationsAfficher toutes les modifications
Caractéristiques de l'objet
- État
- Brand
- Unbranded
- Book Title
- Java 3D API Jump-Start
- MPN
- Does not apply
- ISBN
- 9780130340764
- Subject Area
- Computers
- Publication Name
- Java 3d : Api Jump-Start
- Publisher
- Prentice Hall PTR
- Item Length
- 9.2 in
- Subject
- Computer Graphics, Programming Languages / Java
- Publication Year
- 2001
- Series
- Sun Microsystems Press Ser.
- Type
- Textbook
- Format
- Trade Paperback
- Language
- English
- Item Height
- 0.7 in
- Item Weight
- 19.6 Oz
- Item Width
- 7 in
- Number of Pages
- 272 Pages
À propos de ce produit
Product Identifiers
Publisher
Prentice Hall PTR
ISBN-10
0130340766
ISBN-13
9780130340764
eBay Product ID (ePID)
1862117
Product Key Features
Number of Pages
272 Pages
Publication Name
Java 3d : Api Jump-Start
Language
English
Publication Year
2001
Subject
Computer Graphics, Programming Languages / Java
Type
Textbook
Subject Area
Computers
Series
Sun Microsystems Press Ser.
Format
Trade Paperback
Dimensions
Item Height
0.7 in
Item Weight
19.6 Oz
Item Length
9.2 in
Item Width
7 in
Additional Product Features
Intended Audience
Scholarly & Professional
LCCN
2001-033945
Grade From
Preschool
Illustrated
Yes
Grade To
UP
Table Of Content
Foreword. Introductory Note. Preface. 1. Java 3D Overview. Digging into Java 3D. Java 3D in Action. Java 3D Design Goals. Digging Deeper: Comparing Java 3D to Other Graphics Options. Java 3D versus Low-Level Rendering APIs. Java 3D versus Other Scene Graph APIs. Java 3D versus Modeling File Formats. Java 3D versus Other Java Media APIs. Hitting Pay Dirt: Exploring Key Java 3D Features. Scene Graph Programming Model. Rendering Control. Java 3D Rendering Model. Scalable Performance. Behaviors. Geometry Compression. Sound. Convenience and Utility Classes. Versatile View Model. Java 3D and the Java Platform. Java 2 JDK, JRE, and the Java Plug-In. Java and Java 3D. Java 3D Packages. Java 3D Documentation. Java 3D Versions. Platform Support. Platform Variations. Java 3D DirectX versus Java 3D OpenGL. Java 3D Resources. Summary. Summary of URLs Found in This Chapter. 2. Scene Graph Basics. Firing Up HelloUniverse. Stepping into a Virtual Universe. Scene Graphs. SceneGraphObjects. Group Nodes. Environment Nodes. The ViewPlatform. The VirtualUniverse and Locale. Exploring the HelloUniverse Scene Graph. Working with the Scene Graph. Scene Graph Interpretation. Making Changes to the Scene Graph. Capability Bits Details. More Optimizations: compile(). Other Scene Graph Operations. Groups. Group Subclasses. BranchGroup. OrderedGroup. SharedGroup. Switch. TransformGroup. Groups in HelloUniverse. Recipe for a Java 3D Program. Summary. 3. Creating and Loading Geometry. Shape3D Nodes. Geometry. GeometryArrays. Geometry Utilities. Text3D. Higher-Level Primitives. ColorCube. Text2D. Utility Shape Primitives. Loading Geometry from Files. The Loader. The Scene. Loading Other File Formats. Java 3D Fly Through. Summary. Summary of URLs Found in This Chapter. 4. Appearances. Appearance Basics. Appearance Attributes. Color Classes. Appearance Methods. Examining Appearance Attributes with Java 3D Explorer. ColoringAttributes. PointAttributes. LineAttributes. PolygonAttributes. RenderingAttributes. TransparencyAttributes. Material. Texture Mapping. Texture. TextureAttributes. Assigning Texture Coordinates. TexCoordGeneration. Multitexturing. Summary. Summary of URLs Found in This Chapter. 5. Environment Nodes. Environment Nodes in the Java 3D Explorer. Bounding Regions. Lighting. Backgrounds. Fog. Sound. Behaviors. Bounding Regions. Summary. Summary of URLs Found in This Chapter. 6. Tools: Transformation, Viewing, and Picking. Transformations. Transformations with Java 3D Explorer. Basic Transformations. Transform3D. Compound Transformations. Hierarchies. Controlling Transforms with Mouse Behaviors. Viewing. Moving the ViewPlatform. Basic Viewing: Finding a Good Vantage Point. Moving the ViewPlatform with the Mouse. Changing the View. Advanced Viewing. Picking. PickTool. PickCanvas. PickResult. PickIntersection. Other Uses for Picking. Summary. Appendix A: Transformation Details. Index.
Synopsis
This title is a quick introduction to Java 3D concepts and jargon. It covers installation of Java 3D and and the use of API for applets, as well as the various concepts, capabilities, limitations, and requirements of the Java 3D API., 3D development is difficult, but it is where the web is headed--and headed fast. Why? Because humans crave 3D experiences: we live in a 3D world, after all. Java 3D is an extension of Java, and is considered by many as the most likely 3D technology to succeed in the web development arena. This book is a relatively short (350 pages) introduction to Java 3D and its capabilities, as well as a guide to developers and programmers.
LC Classification Number
QA76.73.J38W35 2001
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